Ahr Ech's Recent Forum Activity

  • That'll work as long as the objects are big enough that the particles will fade before coming out the other side. If not, I'd recommend looking into using sprites instead so you can just destroy them on collision.

  • KaMiZoTo Beautiful work!

    Burvey Looks interesting. I assume the object is to find a cure to some virus before it kills you?

  • TELLES0808 Thanks man! It's all me.

  • New Beardomancer ability. (a good beard can build up a lot of static electricity)

    <img src="https://pbs.twimg.com/media/BY10lGuCIAE1ggG.png:large" border="0" />

    And a few screens from a small side project inspired by Pikmin and Overlord:

    <img src="https://pbs.twimg.com/media/BYGA16fCAAEYIXJ.png:large" border="0" />

    <img src="https://pbs.twimg.com/media/BYXw9ZfCYAAMjXZ.png:large" border="0" />

  • The lerp expression might help you there. from the manual: "lerp(a, b, x) Linear interpolation of a to b by x. Calculates a + x * (b - a)."

    scirra.com/manual/126/system-expressions

  • You want your character to always point towards the mouse, right? Something like Set Angle to angle(character.X, character.Y, mouse.X, mouse.Y) should work.

  • <img src="https://pbs.twimg.com/media/BVzr-AECUAEi-tx.png:large" border="0" />

    Switched to a more zoomed-out view for Beardomancer because it feels better for platforming and shows off the environments more. I think I'll still zoom back in for smaller detail rooms though.

  • Looks pretty slick! I'm getting some very minimal art deco vibes from the visuals. Reminds me of the intro to the 90's Batman cartoon.

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  • I did a fairly thorough search for the title Glimmer a few months ago and turned up nothing so I figured I'd still be in the clear, but today I found a recent trademark for it by Bungie. Looks like it'll just have to be a working title for my project until I come up with something else. Naming things is so hard!

    Niko: Sweet thanks man, added it to the top of my Netflix list!

  • Very interesting concept. Graphics are nice, I also like a bit dark sci-fi atmosphere.

    You could add some variety in background texture, maybe some rock formations, because it looks a bit flat now.

    I also like black creatures, but their teeth are looking bit funny now, I'd like them to look more alien.

    Thanks! And yeah, I'm not happy with that stuff yet either. I will be adding more to the environment and the Bruiser mesh isn't finalized yet.

    Niko: Wow, what's that from? Looks really cool.

  • Kyatric: What you're suggesting there is exactly what I was trying to say. I'm just terrible at explaining things, I guess. Lets hope I never try to write a tutorial!

  • I prefer putting stuff unique to certain layouts on their own event sheets and then using an Include to add everything from the main event sheet in there. It's just more organized.

    So for me it goes something like

    Global Events : character controls, enemy AI, etc

    Level 1 Events: Include Global Events, unique puzzle events, level start/end events

    Level 2...

    Level 3...

    Etc

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Ahr Ech

Member since 8 Jan, 2013

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