Thanks, but when I resize it to my screen size (WindowWidth, WindowHeight), It is greater than screen, and it is not good for me.
I'm sorry for the stupid question.
I have a screen resolution for example 1920x1080 and I'm placing my sprite on 0,0. How can I resize this sprite to cover exactly all screen?
Sorry for English.
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Solutions?
I am working with personal license of construct 2 for android devices. In my map,i have more of 2500 object, so my game results slow on more phones. I am going to load just a part of map. I am trying to use sprite bank plugin but i don't know how do this. I am going to save all sprite/tiledbackground position and load when player is within range. How can I do?
Sorry for my English.
Member since 3 Jan, 2013