mrtumbles's Recent Forum Activity

  • I'm not sure where the problem is, but it's not your code - it works fine for me, nice and smooth. What browser are you previewing in?

  • You can use 'System>Set layout scale' for this. Something like this should give you a roughly appropriate scale

    min( WindowWidth \ Puzzle.Width , WindowHeight \ Puzzle.Height )

  • Here's my solution:

    Add a layer in-between the lighting layers and the top layer (on which action etc takes place). Call it 'Shadow'

    Place Paster on 'Shadow' layer

    Paste all items from the top layer which you want to show in the shadows onto the Paster

    Drop the Shadow layer saturation to 0, set to additive blend, and adjust opacity to taste

  • That's a screenshot from Monaco that I gave as an example of what I meant (since it's not easy to explain), not my own work.

  • Be aware that reliance on NWJS means your game won't be compatible with non-desktops.

    I believe I understood your problem, and that my solution is viable for it if you require browser/mobile compatibility.

  • Upload it (screenshot or capx - if it's a capx please try to provide the smallest possible capx that still represents your problem) somewhere (Dropbox, Google Drive, etc), mark the file as public, then post the link here.

  • Oh sure that's a doddle: in the AJAX 'On Completed' condition, use the Dictionary's 'Load from JSON' action, using AJAX.LastData

  • Pretty much, yup.

  • This should work: nest the XML data as values in a dictionary with keys attached that correspond to the strings you want to match, and load that data into a C2 dictionary on start. It wouldn't be too hard to write a little C2 app that could nest the data for you

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I would do this by adding a 'Help' layer, and placing a sprite on that layer with an animation frame for each stage of the tutorial, with its animation speed set to 0. Make this layer invisible on start. When the user presses the 'Help' button, switch the help layer to visible and re-start the sprite's animation. When the user taps, forward the animation by one frame. If the user taps an 'Exit Help' button, disable the layer.

  • More information needed. A screenshot would be helpful, a capx would be ideal.

  • Sure. You're modelling a weapon that has 0 spread, essentially. Just add a random amount to the angle of the bullet to represent the spread of the weapon

mrtumbles's avatar

mrtumbles

Member since 1 Jan, 2013

Twitter
mrtumbles has 8 followers

Connect with mrtumbles

Trophy Case

  • 11-Year Club
  • x5
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • Email Verified

Progress

14/44
How to earn trophies