boggler's Recent Forum Activity

  • I am building a game where you build a scene (puzzle game) using system created objects. I am aware that WebStorage does NOT store objects but rather stores values and keys. If I have 50 different sprites on one layer how can I most effectively save and load a saved project.

    If I can't use webstorage please send me in the right direction.

    Thanks!

  • I have had many responses. Thank you all for the interest. At this point I am looking to find someone who is professionally proficient in C2, that is the only requirement. Looking for this person ASAP, hope to have kick off meeting this week.

    This project should take no longer than a week of production (about 80 hours between 4 people) for more clarification on the profit sharing this is a product sold in appstores with additional revenue coming from the sales of products via the application.

    There is overhead on my end for the production of this product and those cost of goods sold will be deducted from the revenue to get our "Net Profit" which will then be distributed among the 4 contractors for 12 months from the kickoff meeting. I have all of that same language in an obnoxious legal document.

    This product is a proof of concept for a larger product. While it is being built in C2 and has quite a bit of game logic it is not a conventional game.

  • I am coming to the end of making my first game LOLercoaster a draw and load rollercoaster gameI have a physics issue that I can't over come. I found an old topic regarding LineRider that seemed that it would answer my questions but the cap files are dead links now.

    Question:

    I am trying to get an object to follow a path in the style of a rollercoaster any idea how I can do this using gravity?, I have messed around with it quite a bit with no luck.

    Having specific (increased) gravity at the bottom of each valley on the track route is my main problem. Any advice would be helpful. I intend on making a tutorial for he community when I get this all figured out.

    Thanks in advance.

    *few ideas i tried were creaing a ton of sprites with physics properties and using them as "rollers" that worked ok but is definately not giving the intended "smoothness" I am looking for.

  • Initially there will be no pay, all profits from this game will be split evenly between the four people that participate in the production of this game. I estimate that the creation of this game using construct2 is roughly 2 weeks or 80 hours TOTAL, it is not a complex game but one that has the potential to add infinite "levels" very easily.

    About me:

    I am a professional product manager, musician, jack of all trades. I came to this site three weeks ago with really high hopes. I have been blown away. The reason that I joined this site was to find an "engine" for a relatively simple yet very fun crafting "game". I have tested and research constructs capabilities and it fits the bill. I have significant documentation to support the production of the "game". As well as obnoxious yet necessary IP ownership forms and NDA's.

    I am seeking professional people that want to make money that can work on a deadline and fullfill their part of the puzzle here.

    While I can't guarantee you the fame and fortune of facebook or world of warcraft I can absolutely guarantee that you will be fascinated with my concept and want to see it through, regardless of its financial success.

    The most you will lose is the few hours you dedicate to building the game, it is not a time sink MMO or anything like that.

    I would love to give away more but prefer to hold the idea close as it is one that I have been working on since 2004.

    The two professionals that I am looking for are very different:

    First an expert with XML, AJAX and communicating with our webserver. We are gathering tidbits of information from XML files and cross referencing values on a DB its simple for someone who knows what they are doing but greek to me.

    Second a person who has solid experience in construct events handling and can pull together the elements of our UI with the functionality in our game.

    I currently have a third person that is creating the design elements of this project and myself I manage the non-virtual side of this concept as well as work on the front facing design.

    If this project has piqued your interest please send me an email at moore.mbv (a t) gmail.com I would love to meet over skype or in person if you are in the bay area.

    -Mike

  • magical... and great detail on the webstorage. I appreciate it.

  • I am almost ready to dive into "webstorage" which intimidates me a bit. Before I do I want to ask about creating a state of decay for my Tree which has 5 instance variables with different values.

    My tree has 3 animation states and over a browser session (lets say 10 minutes) I want my tree to decay instance variables at random in increments (some -3 some -1)

    My tree is set to 55 total instance variables when it falls below 34 it takes its second animation.

    How would I go about setting up this sequence of events?

    Obviously in the future I want to make my decay state longer and associated with the Player and webstorage so when Player returns to a session the tree is in its previous state.

    Thanks in advance.

    One footnote I have to say this is the most badass peice of software and community that I have ever seen. I am extremely impressed!

  • I'd really love to see a steampunk style physics game that uses Gears and Cogs and stuff. Kind of a "mousetrap" puzzle type game.

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  • Thanks guys, got this all figured out with your feedback. The order of operation is something that needed clarification.

  • So then it is true that I cannot create a "circular reference" (best description) asking an object to create itself at another object point. Just tested your suggestion swapping the square and having the circle spawn on it. It might seem simple but quite frankly its not when it comes to the application I am using this for (Inventory System)

    Thank you again, very much.

  • This is day 4 for me and I have built some really cool stuff so far but this simple task is bringing me to total aggravation. I searched the forum without a clear answer and it seems really really simple for future clarification on expressions editing (which I am sure is my issue) please link me to an in depth expressions tutorial.

    Objective:

    Click Circle to have Circle spawn on top of square.

    Troubleshooting:

    Opened a clean project to make sure it wasn't a bug.

    I have checked my layers (so they lay on top of each other properly)

    I have tried using Square.X as the spawn point but it will not take.

    I added an Imagepoint in the center of my Square but when I enter Square.Imagepoint(1) it says no. (probably missing the correct expression)

    Here is my capx.

    dropbox.com/s/wsztgs10f71xsvl/SpriteSpawningOverSprite.capx

  • will do, saw that little folder, wondered about it. Thanks a bunch.

    -edit

    WOW, just wow...

    Amazing!!!

    EPIC!

  • (Answered: Families!)

    Kind of a dashing first topic. May be a lack of my pre-planning that is the cause for this question so here goes.

    I am building a game that uses resources and inventory. For my question I will use a in game example a pine tree.

    My tree has Branches, Pine Cones, Leaves, Boughs, Trunk, Sap, Roots and

    My tree has 3 animation states: 1 Happy tree, 2 partially pillaged thinned out tree and third, completely devoid of resource - stump. My tree respawns on a 30 minute timer.

    My question is this.

    I built my tree as its own event sheet and now I am ready to make a sycamore tree. How can I streamline that process as I expect to have 24 tree types 24 mineral types and 24 shrubs etc etc.

    I tried to build my tree as its on "module" of sorts I am wondering if I can tie this sprite / eventsheet / object and system info into a bigger "map" module? IE if theres a bug with tree I know where to find it or if I need to rebuild my floor map I can do that without stripping down my game.

    Keep in mind this is day 3 for me on construct so try and keep it semi simplistic.

    Families

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boggler

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