(Answered: Families!)
Kind of a dashing first topic. May be a lack of my pre-planning that is the cause for this question so here goes.
I am building a game that uses resources and inventory. For my question I will use a in game example a pine tree.
My tree has Branches, Pine Cones, Leaves, Boughs, Trunk, Sap, Roots and
My tree has 3 animation states: 1 Happy tree, 2 partially pillaged thinned out tree and third, completely devoid of resource - stump. My tree respawns on a 30 minute timer.
My question is this.
I built my tree as its own event sheet and now I am ready to make a sycamore tree. How can I streamline that process as I expect to have 24 tree types 24 mineral types and 24 shrubs etc etc.
I tried to build my tree as its on "module" of sorts I am wondering if I can tie this sprite / eventsheet / object and system info into a bigger "map" module? IE if theres a bug with tree I know where to find it or if I need to rebuild my floor map I can do that without stripping down my game.
Keep in mind this is day 3 for me on construct so try and keep it semi simplistic.
Families