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  • I just wanted to note that after looking at these solutions ( which do work well ) I ended up going with using just an on collision call and using a system wait for the mob to be completely over the waypoint before triggering the direction change since on collision doesn't seem to go all weird if there are multiple calls all over the place. ( The original drop-box link is the newest version. )

  • Thank you so much!

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  • So I'm making a tower defense game, already figured out using invisible waypoints to set my creep's path and whatnot. My issue is testing for if the enemy is fully overlapping the waypoint causes enemies to fly off in weird directions if two different enemies hit two different waypoints at the same time.

    I'm sure there's some super simple solution I'm just not thinking of, for some reason. Any help would be awesome, thanks!

    I've only been using C2 for a few days, so forgive me if it's terrible, this is part of my learning experience. :)

    dl.dropbox.com/u/10370146/td1.capx

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RedWaltz

Member since 29 Dec, 2012

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