So I'm making a tower defense game, already figured out using invisible waypoints to set my creep's path and whatnot. My issue is testing for if the enemy is fully overlapping the waypoint causes enemies to fly off in weird directions if two different enemies hit two different waypoints at the same time.
I'm sure there's some super simple solution I'm just not thinking of, for some reason. Any help would be awesome, thanks!
I've only been using C2 for a few days, so forgive me if it's terrible, this is part of my learning experience. :)
dl.dropbox.com/u/10370146/td1.capx