bilgekaan's Recent Forum Activity

  • It seems like default theme performs a bit better than the dark theme. Also disabling UI effects and animations helps a little. I will try to use C3 for my next project.

  • I took another crack at it, bilgekaan, want to try a new version? Thanks for all the testing! Updated link in OP.

    I added this:

    tex = clamp(tex, srcOriginStart, srcOriginEnd);[/code:3k80hntj]
    Now the texture being sampled should clamp to the edges of the sprites texture in the spritesheet, regardless of how big the spritesheet itself is. Be aware of the clamping, it will repeat the edges of the texture as the tex uv clamp. In this case, since the edges around the grass sprite are transparent, it works well. So, you should no longer need a lot of padding (except to make sure the actual rendered sprite does not clip.)
    
    I also created a new effect SkendPow which lets you adjust the exponent which controls the skew/bend, in the original effect this was fixed at '2.0', but now you have another parameter to play with. Truth be told, '2.0' looks the best to my eye, but high numbers make the lower part of the grass look more 'stiff', something to try for different effects. SkendPow is not directly compatible because it has an extra parameter, something to be aware of.
    

    The new version works without any problem. Thank you!

  • Mikal It still bends the whole sprite sheet that the grass sprite belongs but this version is usable if we create more blank space in the grass sprite. Thank you!

  • LuisCGForte Wow, awesome! Maybe I'm doing something wrong. What is your pc specs? What is the event count of your project? A video would be awesome.

    BTW by actions I mean collapse/open groups, add events, add actions, add objects etc.

    My specs:

    i7 4700MQ 2.40 GHz

    8GB Ram

    NVIDIA GeForce GT 755M SLI

    Windows 10 Pro 64-bit

  • Does the remote preview work for the desktop version?

    Yep.

  • Mikal That's weird. It looks like this in my template.

    I think it tries to skew whole sprite sheet as mOOnpunk mentioned.

  • The desktop build launches really fast compared to C2 and I love how it updates itself in seconds. But in the editor, things are slower than C2 even thought It consumes more than twice ram than C2. For example:

    To open an event sheet, you need to wait for it to load.

    Image editor opens slower.

    Almost all actions (collapse/open groups, add event, add actions, add objects etc) have really small delays but it brakes the smoothness.

    Scrolling in event sheets is laggy.

    ...

    I really want to use C3 but the editor needs performance improvements.

  • Mika It's working now. Thank you!

  • Thank you! I was waiting for this

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  • Ashley Maybe we can try to crowdfund this to add more resource.

  • Mikal Thank you! I will check it today. Sorry for hijacking the thread.

    Happy new year!

  • The beta ended about a month ago.

    https://www.scirra.com/blog/215/launching-construct-3-now-out-of-beta

    The standalone version will come with the new runtime. I guess it will be available in second half of 2018.

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bilgekaan

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Member since 29 Dec, 2012

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