jojoe's Recent Forum Activity

  • I have been trying to get my bad guys into my game.

    Rocks fall from an area and hit the monster sprites, and the monsters should get smashed, and remove the sprites from the screen.

    I have them all working properly when the animated sprite is the physics object. When I try to change the physics object to a static, non-animated sprite, and pin the animated sprite to the static sprite, Every instance of the monsters gets destroyed on collisions with the rocks now.

    Is there another to adjust the physics object, so only the instance that gets struck by the rock gets removed?

    Thanks for any help. I have been going over the forums and tutorials off and on all afternoon. It would be really great to get this solved tonight.

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  • Hi,

    Here is a small AI demo I made , it has a lot of the decals you are talking about:

    http://www.scirra.com/forum/fun-ai-tech-demo_topic62356.html?KW=

    I use Blender for the animated stuff. Check out the fluid simulator if you want to make splatters, splats, and all kinds of neat fluid effects.

    Most of the game engines I have used in the past call them decals, or projections. Google with those terms, and the fluid you are trying to make might be helpful.

    For the most part I use blender for that stuff.

  • Iam getting this when I try your link :

    "Sorry! Something went wrong

    Is your network connection unstable or browser outdated?"

    Looking forward to trying it out. Jammendo.com is another outlet that a lot of people use to share their music.

    They are building quite the 8-bit section. You might get discovered by some TV or movie people too.

  • I like the fights too. Neat game you have here :)

  • Firefox is stricter than chrome, but audio works as intended.

    It's just an issue on your end with the configuration, fix it and sound should work just as fine as in Chrome.

    Good luck in your search for people helping on your projects.

    You just made my night! Thank you very much!!

  • I am Glad you like the demo lemo.

    Thanks for playing with it :)

  • Ah thanks for pointing that out Joannesalfa. :)

    I was not confused, just in a hurry. I got it right in the first instance, but the second one I must have been thinking of something else, and not what I was typing.

    Thanks for the help :)

  • Haha! Yeah Whiteclaws! I love minecraft. It was inspired by Terrarria too!

  • Wow! Forgot the thumbnail.

    <img src="http://warlocks-reign.com/games/AI-demo/thumb.png" border="0" />

    I also forgot to mention that the game is randomly generated terrain using the neat Sine function in C2.

    Thanks for the Sine!

  • Hi,

    I made this in about 4 days with C2, blender , and gimp.

    http://warlocks-reign.com/games/AI-demo/index.html

  • Wanted:

    Java, and Php level novice to expert +10 fire damage.

    Pluses:

    Experience with Unity, Construct 2, Blender game engine, M.A.M.E., Linux, Amiga Kickstarter, Server administration.

    Duties:

         Help create a backend for HTML5 and Java online games from scratch. There are some simple guidelines from the game engine?s for you to follow.

         Maintain web-site.

         Public relations. Watch the forums and message boards, so fans do not feel abandoned.

         Promotion. By posting screen-shots and videos on YouTube, Facebook, various game sites.

    Not-Wanted:

    A supervisor. Mentor. Spiritual advisers. Someone constantly telling me their ideas. I don?t have much time to do this. Every second is golden to me right now.

    Pay 25% profit share. (obviously, restrictions will apply in contract, like all contracts.)

    Me:

    I am a grumpy 40 year old. I have been a professional designer and professional artist in the past. I am trying to start something new in game-ing. I have had some of these ideas since I was a small kid watching the other kids play games in the arcade. I do not have time to make games and do all of the PR work at the same time.

         If you folks are wondering if I am up to PAR for this task, here is something I whipped up in about 4 full days using Blender, Gimp, Inkscape, Construct 2, and Audacity (with pre-made samples).

    warlocks-reign.com/games/AI-demo/index.html

         That was just a test to see how far I can push the C2 engine in Chrome. I still have not found the limit! The humanoid model was already made, with some simple animations before I started.

         I will be posting this on a few other forums tonight, so I will probably not be able to answer your questions until the morning.

         Send a personal message to me on this forum, or post your details here.

    I should have all of my email addresses fixed tonight, so I will have a direct email for you tomorrow.

    There will be a cash job immediately for the chosen one.

  • While playing around with my AI's shooting ability I found that I was constantly doing calculations in my head to adjust the angle. Adding or subtracting a few degrees at a time.

    Later I found a cheat sheet-

    <img src="http://kifaru.net/images/Fig16_Det988.jpg" border="0" />

    I downloaded it to my desktop and rotated to so it matched the C2's angle system.

    Now I can just glance at the chart and instantly choose the angle I need.

    Maybe a small cheat sheet Icon on all of the dialogs that have angles would be really helpful for people.

    labeling the chart at increments of 22.5 would probably be enough for most people. I bet it could fit on a 32x32 icon.

    I have all of the angles memorized at increments of 22.5 because I was a carpenter 20 years ago. The way 0 starts where most people put 90 really messes with my Dyslexia.

    I end up spending a lot of time rotating the compass in my head, then choosing the angle I need. In school, and everytime I have use angles in the past 0 points north, up, or at the top of the document.

    TLDR; It would make choosing angles a lots faster, if we has a simple compass key showing where 0 and some of the most commonly used angles are pointed, anywhere we are asked to enter an angle.

    Thanks :)

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jojoe

Member since 29 Dec, 2012

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