jojoe's Recent Forum Activity

  • Not a rant, it is a suggestion in broken, unreadable english.

  • I was not talking about Behaviours. A well executed troll, My hats off to you.

  • Every default behavior uses dt by design.

    Here you go:

    Tutorialk on delta time.

    Be sure to read it all. especially this part:

    se dt everywhere

    Any time you move an object at a steady speed, you need to use dt in that way to achieve framerate independence. For example, Sprite's Move forward action takes a number of pixels to move the object forward. If you constantly move the object forwards, you could move it forward 60 * dt pixels to move it at 60 pixels per second at its current angle.

    Obviously it is not default. Especially when you are dealing with Physics.Only the Behaviours have Defaults like this.

  • Could we have some sort of warning the first time people run in preview mode that lets them know that their exported game will more than likely be nothing like what they see?

    I really feel bad for the people who are making little sub-100 event games, then buying C2 only to find out that they can not even export their project to any of the platforms they were promised.

    I am up to 12 projects that have been scrapped because the exported version is nothing like my preview version. (11-node-webkit , 1 CocoonJS)

    I already knew what I was getting into when I bought C2. I am just worried about young kids thinking that if they pay for C2 they will be able to export the project they made in the free version, to any platform other than the preview mode.

    Maybe it should be renamed from Preview mode to "Mock-up" mode? If the final product is not like the "Preview mode" then you are not pre-viewing anything. A preview would show the bugs.

    Maybe pre-blind or Pre-Blurry, mode? Maybe "you might see it if you squint" mode?

  • This is just a booby trap for new people.

    Rather than having it so every movement is already on delta time, they make it so you need to add a special little formula to make your game actually work the same on every system. There is NO hint about this little secret unless you sift through the tutorial section and stumble across the delta time tutorial.

    It is "broken by default" in my opinion.

    They should make it cryptic and difficult to make things NOT delta time, not the other way around.

    There a are quite a few little things like this. They make it so new people can see a working game in preview, yet when they export it it will be nearly non-functional on their clients machines.

    In my opinion this is a form of "Bait then switch".

    New user sees that their little project works in preview, so they buy C2.

    Later they find out they were tricked, and their game is not playable on any system except the developers system in preview mode.

    I lost almost a weeks worth of time trying to convert a finished game to use delta time. I ended up just abandoning the project because it would have been less time to just start over from scratch.

    TL;DR

    Do not attempt to make a game with C2 unless you read EVERY tutorial, Every Blog entry, and EVERY forum post. You might miss a cryptic little thing like this and your project may not be recoverable.

    Do not even start a project unless you have tested every function you might need. You need to test in both preview and the exported game.

    "The Obvious way", and "The easy way" are almost always wrong with C2.

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  • I would like to see a video of someone using one of these things.

    If this is a real device, and it uses pure HTML5 I have no problem making a port to it.

    From what little I understand about the hardware described here, I really cant see any "saleable" features.

    You guys might want to hold off until Steam OS is released. Then you guys can build from that for specialty markets like HTML5 only or whatever.

    I am going to be building my own SteamOS box 8) .

  • Hi, your images are not loading for me. If your host is down, here is a free one you can use:

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    and :

    imgur.com

  • Chotkos , I forgot to mention there is a color replacer too.

    This is good to use for things like team jersey colors for a sports game.

    Make the players with a "key-color" for the uniforms. The "Key-Color" can later be replaced with the team color.

  • RacerBG,

    If you want to use .DEB and .RPM just look at 7zip:

    7-zip.org

    It is an easy way to do it without scripting.

    I am doing self extracting 7zip for windows and I am thinking about using 7zip for .deb packages too.

    I am not going to worry about RPM unless a lot of people ask for it. If someone is using Fedora Desktop or SUSE they probably already know how to install .DEB's, thanks to the popularity of Ubuntu and other debian spinoff's.

    I have a very strong feeling that SteamOS is either going to be a re-rolled Ubuntu, or Debian.

  • I was just playing the rom on my MAME cabinet. Pretty fun little game!

    They are using 3 layers only, and parallax scrolling.

  • I'm not familiar with Spriter. It looks amazing! How well does it integrate with C2?

    Hi Sebastian

    I think it is an official plugin now?

    scirra.com/blog/119/spriter-support-in-construct-2

    Not sure how to access it though. I was going to play with Synfig tonight... I might give Spriter a run instead.

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jojoe

Member since 29 Dec, 2012

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