fearfulelephants's Recent Forum Activity

  • I was also having the same issue with the latest version; I managed to fix it by deselecting all the optimisations on export (minify, deduplicate images etc).

    If I get a chance tomorrow I'll try and get a minimum reproducible and submit it as a bug.

    You are absolutely right. I deselected all and it worked like charm.

  • I've uploaded my game, to my website but once i try playing the game its just a blank screen on browser. Anyone that maybe know why?? If you want you can checkout my game on http://www.adn2017.ga and then choose Sketch

    I am having the same issue. Did you fix it out?

  • Black Screen happens to me when there is an error somewhere in my events.

    e.g.:

    RegexMatchAt("somestring","[","") > > because "[" is not a valid Regex. > > There are some other reasons where a friend of mine had a blackscreen too but i don't remember what it was. (maybe it was infinitely spawning sprites in one frame or something) > I created a brand new application and the same thing is happening. So I am pretty sure this is not because of an error. I will still debug and see whats happening. This is only on Android, I can run the same application on web

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  • Hello Folks,

    I have run into an issue, I was developing an app on Construct 2 and imported the application on Construct 3. I had to remove few plugins and I was fine with it. I made some changes, fixed few bugs and created an APK.

    I used APK-Signer to sign the APK and uploaded it on Google Play. The update is now live but whenever I open the application its only blank black screen. Please if anyone can help or suggest what needs to be done.

  • Hello,

    Added in the deck attributes. Now the generated deck will show the attack, defense, counter percentage based on the cards. Each card after lots of research has been given attack, defense and counter points.

    Online Website for Deck Generator - http://deckgenerator.ml/

  • Deck Generator for Clash Royale that allows you to randomly generate different types of decks.

    Generate decks from various options such as

    1. Commons - This will generate deck with 4 commons and 4 other cards.

    2. Random - This will generate deck with random cards

    3. Epic - This will generate deck with 4 epics and 4 other cards.

    4. Rare - This will generate deck with 4 rare and 4 other cards.

    5. Legendary - This will generate deck with 4 legendary and 4 other cards.

    6. No Legendary - No legendary cards so far? No worries, this will generate deck with no legendary cards.

    Loved a deck that was generated? Why not save it for future use! Once you generate a deck it will pop up a save deck option, click and bang! the deck will be saved!

    Deck Generator is always fun to play with Clan mates in Friendly and in Clan Battles!

    We will constantly update this application and add new cards as soon as they are available in Clash Royale.

    Happy clashing folks!

    Online Website for Deck Generator - http://deckgenerator.ml/

  • I think that using an Array (as suggested) is the best solution.

    But, lets do it 'just for the sake of it' without an array. Not as a viable solution ....

    More to explain why attempts that rely on 'picking a newly created object in the same event' have no chance to succeed.

    It is fully (for a change) commented. (but the comments have no spellchecker, so excuse me for ....)

    https://www.dropbox.com/s/kgzh1hcy8yjxp ... .capx?dl=0

    Of course, i played false, because instances holding different values in 1 instance variable, is in fact an array. And that argument is also the best argument to not shy away from using arrays.

    Are you by any chance using r241 beta update? I cannot use your capx to see what you have done since I am on stable 239 version. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • Thank you so much. Will follow this and let you know

  • So non repeating random. This plugin may be of use

    First though, some advice setting up. Are your Sprite objects unique in that they need to be separate objects? This will be significantly simpler if you were able to use one object with 100 different animation frames as opposed to 100 different Sprite objects.

    Otherwise I think you may need an event for each unique object. Roll a value from 1 to 100, if 1, create object a, if 2 create object b, ect...

    Edit: let me know if you want to avoid using plugins, a similar way to get non repeating integers from a range can be done with arrays as well, but it will be more complicated. Still relatively simple if you are comfortable with arrays though.

    Yes all my objects are unique. It has a cost value to it which is different. I have given each object its own variable called as cost which stores its particular cost.

    I would love to use arrays then use a plugin. How can that be achieved using arrays?

  • Put your sprites into a family.

    On click button

    Repeat 8 times - create object family.

    Thank you but now how do I make sure only unique sprites are displayed? I am getting duplicates

  • Hello fellow developers and helpers of this fantastic community. I have 100 sprite objects. I have a Generate button, on clicking that Generate button, 8 out of 100 sprite objects should be created. Every time user clicks generate a 8 sprite objects should be created.

    How do I achieve this?

  • Working on a new release. Reducing the speed of the bubbles, also adding in an alphabet mode where kids have to complete A-Z to complete the challenge.

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fearfulelephants

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