farflamex
sometimes after putting so much effort into a game, it's good to take a little break from it.
I wouldn't say that Kongregate has been a disaster for you, as there's a lot of positive feedback there, and most of the negative feedback simply relates to the badly positioned Ad preventing people from being able to play the game properly (and a few browser issues relating to IE). What you've learnt from that experience is to be careful in your ad positioning in future (though there will always be people who downrate your game simply because it has an ad in it, and they believe everything in life should be ad-less and free. Bloody hippies!). Also the constructive criticism on Kongregate seems to mirror what other people on the Construct 2 forum have been saying; the near static planet backdrop restricts the feeling of speed, and the combat can be a bit unexciting (being 8 way directional travel, this is a tricky one to tackle. Perhaps by just adding a Thruster for speed bursts, and some homing missiles to get the player started, it might help ease the player into the game and experience the deep world you have on offer).
I think the way to go with Korelos sales is either selling on your own site as an exe, or through Windows 8. Might also be worth looking into MarketJs and seeing if you can get a publisher interested there.
Anyway, as far as Board Horde is concerned, things are going well. The A.I. is functioning reasonably well for getting all three characters out at once, and it's managed to beat me on a few occassions even though its choices are entirely random. As I don't have a free day until Friday, I'm spending most of my evening 'sofa time' finishing off art assets on my ipad (I've created a retro style font, and a few more death animations etc).
The tricky part is going to be optimising for iphones etc (as I don't have an iphone, though I have an ipod touch which should at least give me an idea of what to expect size-wise). There's definitely going to be a need for the ability to zoom, as the characters are very tricky to select on a phone due to their tiny size.
anyway, thanks for the words of encouragement, and I will play your game some more when I get the chance (not just because I'm testing it. I really enjoy playing it and discovering new things each time).