SysDiman's Recent Forum Activity

  • Spine developers say "I've contacted Scirra via email, we'll see if there are SDK side changes on the horizon that will make this better."

    https://github.com/EsotericSoftware/spi ... -328550502

    Ashley ?

  • I did my part. I commented and asked for the plugin. Please everyone send them your energy!

    Tnx!

  • Thank you for this plugin! One question.. is it possible, to add two features?

    + Spine Collisions

    + Transitions and layering: http://de.esotericsoftware.com/spine-demos

    I hope in the development of plug-in they will try to add all possible functionality - because it will be better than the plug-in, the more people will use it, and the greater will be the potential sales of Spine

  • Dear community members, please write your comments in the theme on Github "confirm, I need this plugin", if you are interested in expanding functionality of C2 and Spine.

    https://github.com/EsotericSoftware/spine-runtimes/issues/762

  • IMO, Spriter is better and cheaper though.

    It run faster and lighter during gameplay too.

    3 features that have Spine and which do not have Spriter:

    1) Meshes. Instead of drawing rectangles, meshes allow you to specify a polygon inside your image.

    2) Free-Form Deformation. Free-Form Deformation (FFD) allows you to move individual mesh vertices to deform the image. FFD allows meshes to stretch, squash, bend and bounce in ways that aren't possible using rectangular images.

    3) Graph Editor. The graph editor defines bezier curves for interpolation between keys, allowing for much more life-like movement.

    Spriter good tools, but over the last year, many of my friends went to the animators Spine, including due to the ease of importing animations in Unity and similar projects.

  • There is experimental work in plugin made by someone.

    Unfortunately, it is not working in the exported game, only in the editor - too outdated methods.

    Plus very few functionality.

  • Hi.

    I hope you have heard of such a wonderful tool as the animation Spine2D?

    This tool allows you to insert a skeletal animation in a variety of Java projects.

    I asked the developers to add a plug-in to interact with your C2.

    https://github.com/EsotericSoftware/spi ... issues/762

    what they said «we need to see community demand to consider spending resources on an official runtime».

    Can you help in promoting this proposal?

  • Survival Space Game

    It`s experimental game, have 300 - 500 plays

    Game there

    You - pilot of little spaceship. To move - hoock to asteroid with left mouse. To attack - right mouse, roll mousewheel to switch weapon. Kill enemy & asteroid bring to you score points. Game is hardcore - survive so mach long, how you can. And kill them all ))

    I`m see to you comment.

    P.S. Sorry for my bad english.

  • Survival Space Game

    300 - 500 plays

    Game there

    Updated, cleared of bug, added new content new weapon, boss, and more)

  • Survival Space Game

    100 - 300 plays

    Game there

  • I know that my desired result can be achieved through local / global variable and opportunities of the program. But I have to add to the proposed improvements will significantly optimize the code "for reading and writing." Although actually be the same, but the event will be smaller, and the code will look neater.

    In the case of "for each distance travelled", where the condition must be fulfilled (for example) 100 or more times - to prescribe a range (a range that is necessary to write, as at 60 FPS and less distance will not always clear) - it's a hell of hemorrhoids.

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  • add:

    different colours to different parts of a text object - nice suggestion, imho.

    scirra.com/forum/suggestion-multiple-colours-One-text-Object_topic76475.html

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SysDiman

Member since 25 Dec, 2012

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