ethanpil "Next, since Cordova is basically an industry standard, I can do the final Cordova compile myself with the free tools on my system." exactly.. make it part of the publishing pipeline.. but in a way that is easy / well thought out for C3 users to not get caught up with the many options and various outcomes..
Cordova is a standard, we're not asking Ashley to make something new.. we're just saying consider if it would be possible to export directly to Cordova. Rather than having us have to get into command line prompts and managing plugin stuff.. if C3 is smart enough to know what Cordova plugins are installed and developers are given standards to adhere too.. this would allow everyone to focus their energy on one agreed method.. I'm not saying cut off all the others. Guys like you who want options will still have them.. but for most of us we just want the core / well excepted services modern mobile games have to be supported by C3 itself. We shouldn't have to rely on 3rd party plugins to make money off our games. Currently we do and it's ok, but a lot of people are having trouble with it. It's not fun. It makes C2 itself feel less satisfying to invest a bunch of energy into making a game only to have those dreams dashed because something isn't working.
It sounds like you've had no problems with publishing to iOS/Android using many different 3rd party services and that's great, but from the people who have spoken up you are in the minority. ArcadeEd has shared somr really great insight and has had some good results but he's also a javascript developer and has had the means to work through the bugs he has had to work through to get there, which shouldn't be expected of C3 developers.
The reason we're using C3 and why we're spending money on this engine is to 1. make games without code and 2. publish those games to (safe to say most cases) make money from our games. When we are required to rely on 3rd party services for these revenue generating options (even IAP?!) this can be problematic.
Also while I'm glad you like having 5 different options to publish too.. this is not good for most because basically it creates a wild west of hits and misses from everyone.. XDK has been the best overall experience for me, but it's not always.. and I've heard complaints about all the other options too so I don't think any one solution has proven to be the best route. This only hurts C3.. "good luck out there kid.." is basically what it ends up being.. and people who want to use C3 for professional goals should know that C3 IS the solution for publishing their games.
Maybe I'm wrong. If ethanpil's story is like many other's I'd love to hear all these people who are having smooth sailing creating mobile games that use services like
I know one developer Volkan who I have had a bunch of conversations about this and he's managed (after a lot of hard work and frustration) to get it working but this may not be the case next time he goes to do an update because of so much change..
he's done an amazing job of getting pretty much everything working.. and then you have say me for example trying to do the same thing and getting radically different bugs.. so is it possible? basically if you're lucky.. even for him he's spent way more time just getting the services to work than should be needed.. and that was just android.. then iOS becomes a whole other uncertainty..
it's just mess that could use a better solution than "look at all these possibilities.."