part12studios's Recent Forum Activity

  • Hi everyone, so I have an idea of how to do a zoom from this excellent capx example: construct.net/en/forum/construct-2/how-do-i-18/smooth-pinchzoom-137641

    However this zooms in but this version lacks the ability for me to then drag / move around the zoomed in area.

    I have some text that can be hard to read on smaller screens that I just wanted to allow folks to zoom in and read stuff.

    Just the basic kind of behavior you'd expect on a normal website using a mobile device.

    Thanks!

    Caleb

  • Yea that's awesome. I've done a lot with construct 3 core stuff. The fact that they added tweens was huge as that was one of those plugins I remember using awhile back.

    I just got the new Google Analytics plugin and it was well worth the money. Works as it should. Wasn't hard to implement. I'll check out those free plugins and see what they do for sure.

    If animated text is what i think it is, I definitely would be curious what it's like. I did a project a long time ago that needed a typing effect for text and found a good method but i think it wasn't as flexible as I would have liked but it got the job done.

  • Hi everyone, I was just wondering now that C3 has been around for awhile and the plugin store has had time to mature. My question is are there perhaps folks "top 5" or more plugins that folks find indispensable. Paid or Free.

    I know there are various things on the site that rank things, but I can't help but feel like that list tends to be what's the latest shiny thing, but I'm wondering if there are some tried and true stuff for C3 that folks find themselves always installing.

    Rex Rainbow stuff I remember for C2 were one of those great baseline collections of plugins to expand C2's capabilities.

    Thanks,

    Caleb

  • I'm not interested in correcting it in Firefox as making it work right in firefox could screw up things for three other tested / working browsers. I've been noticing more how firefox is becoming an outlier. I guess because it's not using a Chromium Core it's going to find itself outside of wider accepted standards.

  • OK so learned a few things.. yes Firefox has some serious issues with placement. maybe it's a new bug?

    The first is Chrome the second is Firefox in the Construct 3 Editor.

  • thanks for checking into this and comparing. I have the text and buttons on different layers. Maybe if i reduce the number of layers it could help. That is something I could try.

    I made this entirely in Construct 3. So I guess Construct is the guy who has CSS3 issues.. I just put things on a given layer and make sure they look right in the editor. I'm not doing anything special. Also this has nothing to do with the WebGL effects thankfully.

    If you run this on a weaker computer with little/no GPU I have a rule setup that disabled the shader effects to save on FPS because the shaders kill weaker computer.

    Also I guess I could try loading Construct in Firefox and see how things look in there. I always develop in Chrome.

  • So I've got a site where all the text looks right on Chrome, Edge, and Safari.. but on Firefox the text placement gets skewed.. 8bitwidgets.com

    I have platform added and I see I can detect Chrome OS, iOS, android, etc... but not "Firefox".

    Annoying I have to even do this but I want the site to display some kind of splash warning that firefox will mis-align the text on the site.

    Thanks,

    Caleb

  • Ultimately I decided to use the browser detect event and i simply hide the "contact" button for mobile users. 8bitwidgets.com good enough.. put the email address on the main screen. v51

  • Hey sorry I totally got lost from this subject.. so more importantly then even a "link", is email. when you click "contact" which fires off an email on a PC.. it won't on a mobile browser.

    I'm looking to change it up some.. for now I think since I already detect mobile or not mobile, i'm will just show my email address for mobile users, while PC users will get an email popup.

    I would just think that clicking an "email me" link in a game on a browser would pull up the default "new email" from the mobile device.

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  • Hi everyone, so I noticed I can open a new tab under a mac / pc browser, but in mobile clicking a link won't do the same thing. Is there some special other way to achieve this?

    My goal is to allow someone in my game while on a mobile browser to go to another site. Maybe this is a security issue with mobile browsers but i still can't help but imagine this is possible.

  • oooooo gotcha, so it's inside that area for values. that makes sense! i forget those values can be tucked inside the compare value area. thanks!

  • I'm going to experiment with this, but i'm a little unclear how this would work.. i mean i guess on the first event sheet i'd put some kind of listener? i guess i can't wrap my head around if I give someone a URL and i put a hash in it.

    So if someone visits "example.com/index.html#settings" what in the C3 project is listening for this URL?

    so there is a "on hash change" which i don't know if that's even relevant. so if i had three different "example.com/index.html#settings" like settings1 settings2 and settings3.. so the browser has "on hash change".. then it wants an action to follow that..

    As far as actions go there is "set hash".. but we're not setting the hash we're trying to listen to url with a certain hashtag to do a given action. i feel like neither of these browser objects would work as i would expect.

    I would imagine there is a browser listen event that is "listen for x hashtag" and if detechted do an action, but i'm not seeing this.

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