michael's Recent Forum Activity

  • Hi,

    This is what I do for something similar:

    Player on collision with enemy>

    Shield is not active > Player gets hurt

    Shield on collision with enemy > Enemy gets hurt

    Hope that helps

  • kristsbee,

    no problems, glad to help.

    Any time you want any progress/impovements tested just pm me and I will be happy to test for you.

    Happy game creating!

  • Good morning kristsbee, sorry for late reply.

    So having tested your game here is a little report:

    First Impressions:

      Installation: had no problems Audio: works fine! Interface: easy to use and understand

    Issues:

      Ludie Logo stays on screen way toooo long
        Bit annoying - Maybe the New Intel XDK would be better option
      When selecting the level to play the game there is a noticeable pause - leaves you wondering if it is working, and first time I tapped it a few times thinking I wasn't selecting the correct trigger
        Suggestion: Perhaps make a visble indicator to show the user that they have pressed the right control and that it is loading the level
      When selecting the icon to leave the game level it goes back to the vehicle selection screen
        Would perhaps make more sense to go back to the level select screen
      Keeping Zeep on its wheels required tilting the tablet away from me to the point where the screen - due to the angle - was washed out
        Can that be tweaked a bit?
      I noticed a few spelling errors - unless they are intentional
        Whobble Whell: should that be Wobble Wheel?

    Overall Impression:

      Game play was good - so far I got to just over 400m, after I changed my wheels! Graphics are clean Performance was good - seamed to run just fine, no lag I think you have a nice game in the making there.
  • Hello fellow constructors.

    I think there may be a bug in the Win 8.1 exports. But really don't know how to check for it.

    So I would like to ask for a bit of help from anyone who develops for the Windows Store.

    We just released our second game Splat-a-Bug on the windows store, for both 8.0 and 8.1.

    The game runs fine on 8.0, but on 8.1 it just displays the splash screen and then closes the app. Both versions are identical except for compiling to each version from Construct2. Both versions pass the WACK and both have passed the Windows Store certification process.

    If you could download the game from the store and test if it runs I would be very appreciative.

  • Yeah, I have galaxy tab2 10.1, but it is running 4.2.2, and it would need a custom install to get the lasted version on it.

    Just a bit busy at present to mess with all that, but perhaps later this week.....

  • Hi kristsbee, looks great, any way to test what you have so far....

  • Hello fellow constructors!

    Just released our second game Splat-a-Bug on the windows store!

    It is available for both Win8 and 8.1.

    Edit: load problem sorted.

  • Hello Spindraft

    .... or else it just does not like WIN8.

    As for reading tutorials I am quite capable of this and this is what irritates me about it. I had this working then rearranged some things and now it does not work. I have found that at times simply changing, adding or deleting code does not activate properly when testing the game. Its as if the whole thing is stuck in the previous scope and unable to update to the new commands.

    I just want to know why this does not work when every tutorial I have read says it should.

    Just a thought since you are running Win8. I develop games for Widows Store, currently using Win8.1, and always test using IE.

    I have noticed that with IE if any changes don't seam to be working then you may just need to delete the browsers history.

    IE is definitely a bit of a pig in this regard, it has got me frustrated a few times when things that I knew should work didn't. So now I tend to do this quite often out of sheer habit.

    So if you are testing in IE that may be some or the issue here.

    I am trying to post the dropbox URL for the .capx but now I have to have 300 rep to do that, how in the world can one do what is asked of him when all that lies in the path are obstacles?????

    Yeah - a moderator may want to correct me here if I am wrong:

    That is an anti spam thing - bit frustrating no doubt - but I think Ashley and Tom had good reason to make it that way.

    However I think you can just provide the partial address for your mycpaxondropboxurl - just leave the www stuff off and other posters can add that themselves, until you get enough rep. Most of the folk here are more than happy to help and don't mind doing that.

    Hope this helps.

  • Hi, use System.GoToLayout to change screens....

  • Hi,

    Yeah, you need to have win 8.1 I installed...

    https://www.scirra.com/tutorials/272/how-to-make-a-windows-8-app

  • Hi, if you just want to start the counter after space is pressed you could use another variable, say gvInMotion.

    example:

    On space pressed -> set gvInMotion to 1

    very tick

    vInMotion=1 -> set YOURGLOBAL = YOURGLOBAL + 1

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • michael thank you, but if i have a lot of checkbox like 100 o more?

    I always use images for buttons - just my preference, so for a bit of fun I created an example using images for the radio buttons, based on what I do in my apps.

    However I don't have that many options in my games so it may not be what you are after - but it might give you some ideas to go on.

    Note the example is built using R165.

michael's avatar

michael

Member since 24 Dec, 2012

None one is following michael yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies