ByR's Recent Forum Activity

  • Im doing an infinite platformer with +15-20 (sometimes +30)objects and some particles and the game runs at stable 60fps in half of mobile devices that i tested it. Maybe something is wrong in your capx or maybe the device where you are testing its too old.

    For a tower defense with top peaks of bullets/enemies, im sure that you cant maintain it at 60fps, but 30fps is still playable.

  • I liked the level design too, its very good.

    Little suggestion:

    When you create the mobile platforms you should do it BEHIND the fixed platform, so you cant see when the object is created, you only see a platform appearing from the wall.

  • I liked it, its simple but well done. But i think that i found a bug, sometimes rockets dont work well :P

  • Its faster get/set from global/local variables than get/set from dicctionary?

    Im working on a android app and in some cases i must access to values that are in a dicctionary every frame, but these values are changed on events (that are not called every frame necesarily) so i dont know if its better call directly the dicctionary value every frame or put the value into a variable in the event.

  • Nexus 7 tablet is nearly identical to ouya in hardware, i have one and im testing my games in it, not hard to reach 45-60 fps most of the time. I hope that ludei give us gamepad support for ouya soon :D

  • Hi, great game, i liked a lot but i have a suggestion:

    The game is too easy when you get max speed, my suggestion is that you should need more time to reach max speed, and you need less grip with higher speeds. With that you will find the game more depth. Then you can balance the dificulty with the IA cars.

    ------------------------------------------------------

    Hola, me ha gustado un monton el juego, pero tengo unas sugerencias:

    El juego es muy facil incluso cuando el coche va a maxima velocidad, en mi opini?n ser?a mejor si fuese mas dificil alcanzar la velocidad maxima, y que el coche perdiese mas agarre del que pierde actualmente cuando va rapido, asi conseguir?as que el juego fuese mas profundo, y para ajustar la dificultad puedes usar los coches manejados por la IA.

  • Yes, its harder to test but happens the same, if the ball go parallel to a wall, when it bounces with the next wall the bounce its in 90 degrees, not in 180 degrees.

    And the wrong direction after a collision with a brick happens too.

  • I tried with diferent polygon shapes, thats the first thing that i thought but all work the same. I tried without overlapping solids like you said, but the bounces didnt change neither :(

  • nobody?

  • Hi, i want to make something like breakout or arkanoid so i made a prototype but i have some problems.

    I used "walls" that are sprites with solid behavior, and a ball that is a sprite with bullet behavior.

    The problem is that the physics arent realistic, for example, if the ball moves horizontally near the floor, and hit a wall, the logic is that the ball change the direction (from 0 degrees to 180 degrees) but the ball bounce in a strange manner and moves vertically near the wall. Another thing is when the ball hits a brick and the direction after the collision is wrong.

    Capx with the first example:

    dropbox.com/s/el0kg1drxh7kizo/test.capx

    I tried changing the collision polygon but its the same. Any ideas for a realistic physics in this case?

    P.D.: Sorry for my english :D

  • Im very interesed in a maze generator. I tried to do it myself but was too complicated for me :S

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  • Yes the game is very similar to SMB, in some cases too similar i think, but its funny.

    Oh, and Try->Tries, when you finish a level the text says "Tryes"

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ByR

Member since 23 Dec, 2012

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