chrisriis's Recent Forum Activity

  • Alrighty ;)

  • I've just come across something called WineBottler that makes .exe files into .app files so they can be run on Macs. This seems like the best solution compared to VMs (often slow) and Bootcamp (annoying to restart), but I couldn't run C2 within Steam properly. A lot works just fine, but I can't scroll the window nor access the event sheets which makes it unusable.

    I'm using the newest WineBottler which isn't stable yet, so that may fix it but I doubt it. There may be better opportunities for those who has C2 separate from Steam because you can then access the advanced settings.

    Any ideas? It would be so awesome if it could work because it's much faster than a VM and you don't have to restart your Mac all the friggin time if using Bootcamp.

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  • Anyone? This would be incredibly useful to know and kind of holds me back because I can't start on my art before I'm answered.

  • I've searched a lot on the internetz hoping to figure out how people design their games to adapt for the safezone.

    When you create games for e.g. the xbox, Ouya or Nintendo Wii U, you need to take care of this because some TVs crop the view etc.

    Here is a picture of a quick sketch I made, so you can see if I'm on the right path or not:

    <img src="http://riisdesign.no/img/1920-x-1080-HDTV-1080i-p.png" border="0" />

    Is this the correct way? To have dialogs etc. displayed inside of those blue guides so they don't get left out on weird TVs? It will look kind of ugly on those TVs that don't crop though, as the GUI will have a huge margin (space) from the sides. What'd you suggest regarding that?

    I'm working on a game right now and I may release it on the Nintendo Wii U or something (if I every finish it) so I wan't to plan ahead. I guess this is useful for a lot of other folks out there as well!

    One last thing. 16:10 is less narrow than 16:9 so content on the sides will be cut off there as well, unless you use letterbox though. Should you then design the GUI and other important stuff the same way as shown (just not that much spacing) if you want to accomodate for both ratios? I don't care about 4:3 because it doesn't fit my game.

    Waiting in excitement for you clever guys to respond <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nice! Is it Angvik you refer to?

    I'm now convinced that I will cut down on a lot of features though!

  • I've followed all the basic tutorials and the platformer video-series made by Kyatric and French Yann plus that I've past experience with programming, so I'm not a total noob, but I get what you guys are saying and I've been thinking about it myself.

    It's just that I really burn for this project compared to simpler concepts that I've thought of.

    I may cut down on the RPG features though as they will take a lot of time to implement. Features will be killed off as I start prototyping the game. Then I will see how much time certain features will take and how much I'm willing to do/learn.

  • Hello everyone!

    I'm working on a game right now which will be a Metroidvania type of game when finished. I just need to know if this is possible with C2? Think of Castlevania, Illusia, Maplestory and such.

    Array limitations? I read something about limitations to arrays etc. with C2 and I don't know if this is true. In that case, I've a problem because I want equipment to be a big part of my game (swords, gems, footwear, helms etc.). There won't be any looting though (bunch of different items you can sell).

    Clay.IO will be used for achievements, leaderboard, possibly microtransactions, social integration, ditribution and data storage.

    Graphics: I will create simple graphics like in Maplestory/Aquaria. Any good tutorials to show me how levels like that can be made efficiently? I know that I need to create reusable art-assets such as sprites and tiles to increase performance, but I'm finding it hard to imagine how I would separate my artwork and reuse it in my levels without it looking repetitive and flat. I'm aware that you can rotate, resize and reflect etc. artwork inside C2 though, so that will help a bit!

    Levels and bosses:

    The size of the levels will vary, but may get as big as in Castlevania. I was thinking of having something like 10 main bosses or something and a few side bosses.

    Customization: There will naturally be levels, stats and skills as well, but no class-system.

    Visible Equipment

    Is it difficult to display the current equipment on the player?

    I imagine you'd have to create a whole bunch of sprites.

    NPCs

    There will be Tool Dealers, Blacksmiths etc.

    I realise that this will be no easy task for a beginner like me, but I'm willing to kill off features and put in a lot of work on this project.

    I'm really grateful for any answers and I love the C2 forum! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I don't want to give away too much information, but just ask if you'd like more details about the project.

  • I don't want my player to be standing on one foot and look weird when at the edge of a platform.

    If I'm not mistaken, one way'd be to create som invisible sprites that you place on either side of the platform and when the player collides with them, you play another animation.

    Are there any other ways to do this that may be a better choice?

    Perhaps there should be conditions like (on edge / is by edge)?

    I think solutions to this problem will be useful for a lot of people creating platformers and especially when C2 is so platformer-friendly. I didn't find any answers for this on the forum at least.

  • Ashley - That sounds awesome! Keep up the good work ;)

  • Thndr - I've tried these steps without any luck, but thanks anyway. I agree that it may have something to do with the Steam init.

    UPDATE: It works if you allow beta updates in Steam. This is not an ideal solution, but at least a workaround for now.

  • I also use W8 and can confirm this bug.

    I first though that it had something to do with importing files other than 16-bit WAV files, but it happens when only importing 16-bit WAV files as well.

    As a workaround, you can obviously import the sounds separately which worked for me. I haven't tested importing multiple soundtracks or other files yet, but I will post it here if that'll also cause a freeze.

  • Nice! Thank you. Shouldn't the link be more available (e.g. from the C2 startpage and on the website), or is it just me who's blind?

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chrisriis

Member since 23 Dec, 2012

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