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  • Same thing, fade in a large sprite at the end of a layout, fade out a large sprite on the start of the next layout. Basically the new layout starts with a large white sprite covering the screen then fades out. The other side is fade in a large sprite at the end of each layout. That way it looks like a seamless experience.

  • You can also take the generic portions of you background like the sky, etc... and make that a separate tiled background. And then take the smaller detail pieces and make them into smaller tiles/sprites. Unless there is no portion of your background that repeats the same type of texture.. sky, water, mountains, jungle, etc... would all be workable as tiled backgrounds, then layer the more detailed items on top.

  • No cookies needed. Web Storage will persist settings. Though, I hear depending on the platform it may get wiped if they do a cache deletion... not sure though.

  • What I have seen others do to hide any of the initial resizing stuff is to start each layout with a large white sprite that covers the screen and then fades out. That allows you to have anything that would be visible on the screen to be hidden, and then once your actions are completed, you fade the sprite out and then destroy it.

  • The beginners tutorial covers just about everything you mentioned.

  • also for touch on a phone that joystick is to close to the side of the screen and needs to have larger touch areas for the thumb. Just a thought you may want to consider when designing your own. Look at other touch games that have on screen controls for much better examples of simulated thumb stick controls.

  • You need to add the touch object, then add the sprites you want to use for the joystick. Then simply do on touch simulate platform left, right, etc...

  • Good point, that is more efficient. Then if you needed that data to persist for any reason you could just drop the last X,Y coordinates into a variable and store them

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  • Rory I had it up on my screen and went to lunch. When I answered I hadn't refreshed the page :)

  • but you only want it when they click, you don't want it to follow the mouse unless the mouse click is hit or held down.

  • Assign the solid behavior to them as well? I would also recommend doing a search for "flocking" behaviors in the forums here as I believe I saw something on it already once...

  • To fix conflicts with instance variable simply use some Inverted (NOT) statements basically. So if X is Alpha and NOT Bravo then do the event... stuff like that...

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BluePhaze

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