BluePhaze's Recent Forum Activity

  • 168 is the next stable, so no reason that I have found not to update to it. If you are going with the new plugin, might as well use the new build of C2 as well.

  • It's really not that hard. I have used an invisible object with an instance variable before. I drop and instance of it in each layout and set the instance variable accordingly. My events use it. Not hard. It's not unheard of to think that if you have 100 different layouts and you don't want to key off their names (which are unique and would work also) then you are going to have to make something different in each one. Your events in your "global" event sheet just needs to take that into account. Using the method I mentioned already doesn't really add much to the complexity or effort when building layouts. It is as simple as dropping an object (which you are already doing on each layout) in and setting a variable on it. Trying to do it after the fact may be a pain but that is just poor planning and not a deficiency in the way the tools work.

  • If you want to get around global variables being global you are going to have to have something that is different on the ones that you don't want it happening on. That is just the way it is. If they are all the same with the same logic, you don't have a way to differentiate.

  • Have you gone over the articles on optimization and not wasting memory? Also the ones on collision cells and collision detection would be good to review as well.

  • You may want to rethink how you are approaching it if you don't want things to work they way they were designed to. I want my car to fly. But we don't make flying cars. But I want it to. You could possibly create another global variable that is either true or false, and add a condition that checks for it with your end of layout condition. So you say if end of layout and superVariable = 1, then blow up the world, that way you can set superVariable however you want in the layouts that should not blow up.

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  • Mortar Melon is a construct 2 app on windows 8

  • The real questions for me are:

    Which version of the cloud compiler are you using: 2.0 beta, 1.4.7?

    Does the restore purchases option actually work?

    Does everything work on iOS as well?

    Do the Mopub/Admob ads work on iOS? (Fullscreen and Banner?)

    And finally, do we still have the issue with banner ads showing even after you hid them?

  • Plenty of people may have implemented it, but you have to hope out of the percentage that have used it, a percentage of those hopefully see this discussion thread.

  • If they don't know why would they answer? Do you really want a bunch of replies saying "I don't know"? Isn't that very counter intuitive? If someone who knows sees this, maybe they will respond.

  • The sprite size limitations are documented in the manual and the beginner tutorials I believe, as well as in the blog articles on performance optimizations and issues.

  • IF the plugin is opensource, then maybe we can see where the issue is in their code...

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BluePhaze

Member since 20 Dec, 2012

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