GameHugger's Recent Forum Activity

  • Wow, impressive portfolio you've got there. And that Orbital gameplay video is really interesting, I watched it 3 times to catch all the actions.

  • That is exactly the vibe I was going for :)

    Music is probably the only aspect I have no creative control over and I searched for at least a month for a perfect track. I'm really happy with it, worth every penny.

  • For black orb animation I used 3D program to explode the orb into polygons (fragments). Then I moved center of explosion around to get frames for each possible position (center of explosion = red orb). Construct calculates position of red orb relative to black one then triggers the right frame of the animation.

    Hope it makes sense :)

  • Maybe you should create two collider objects. One for 0, other for 180 degrees. It's not an elegant solution but it should work.

  • onur

    Initially I had thick edges on the screen to indicate the ball will bounce of them like you suggested but I removed them because they visually cluttered the screen. I'll probably put up "How to play" screen so it should be more clear.

    Thanks for your support.

  • Windwalker

    Thanks. I designed the game for mobile in mind from the start. One of the early decisions I made that the game must be played in portrait orientation with fixed buttons. Actually I just asked myself a question: Can I play it on the bus ride home?

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  • liaeb

    For animation I'm using 3DSMax. But it's just the basic stuff. For example the red orb animation was created with rotation and a simple noise modifier.

  • UPDATE:

    New version of Atomworks is available on:

    The game will be released on Android/iPhone/WP, I'm hoping to finish it by September.

    I've set up a sign-up form http://www.atomworks-game.com/sign-up/

    if you're interested to get the e-mail announcement for the mobile release.

    There's also a fun interview I did for this blog http://littlegamesblog.wordpress.com/20 ... -senadmmg/

    It's got more info about he future of the game and the development process.

    Thanks everyone for the great comments!

    ORIGINAL POST

    Atomworks - play on website http://www.atomworks-game.com/

    This is my first game. It's in early beta stage. I'm showcasing the basic levels and testing gameplay. Here is some basic info:

    • visuals are mostly done for this stage of the game
    • UI is still work in progress, it has basic functionality for now but I'm not happy how it looks
    • there is music, but no sound effects for now
    • there is still lot of new things to implement including new game mechanics and levels
    • it's not mobile optimised (yet)

    I was hoping to get it on Scirra arcade but sadly some of the behaviors are not supported.

    Any feedback is appreciated. Thanks.

    Some screenshots:

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