GameHugger's Forum Posts

  • Thanks for checking it out. I would say it was around six months of development time (1-2 hours per day).

    All of the art is from The British Library's digital archive. Even with that, it's still a pretty decent-sized project for me.

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  • May's Journal of Time Travels is my new puzzle game, just released on Google Play.

    Play store link: play.google.com/store/apps/details

    It's a relaxing puzzle game, designed for mobile devices. Each level is an image, separated into rings. Rotate the rings in a limited number of moves to complete the level. By completing levels, players unlock a story that follows our hero May and her adventures in time travel.

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    A lot of attention was spent on polishing the game to get the best possible player experience. That's something I focus in all my projects.

    You can also check out my other game: 41 Days - Minimalis Pandemic Simulator.

    Any feedback is appreciated.

    Thanks!

  • Thanks Lumicreative.com! I checked out your games. Amazing. Over one million downloads 🤯 Congrats on your success on the Play Store

  • Hello, my new puzzle game, May's Journal of Time Travels is live on Google Play.

    play.google.com/store/apps/details

    It's currently in early access (open beta) and I would love to get some feedback on it.

  • A new update for "41 Days - Minimalist Pandemic Simulator" is live!

    It brings a variety of UI and game improvements including:

    ► World map of all the hot zones

    ► Shorter pandemic scenarios

    ► Various gameplay improvements

    Gameplay video:

    https://imgur.com/gallery/pm3RhpH

    Also, check out our new game that's in Early Access on Google Play. It's a calm and peaceful puzzle game about personal journals, nature, and time travel. The game is currently in open-beta, any feedback is appreciated!

  • Red vs Blue update is live!

    41 Days v1.5 brings three brand new game modes + complete new border placement system + user interface improvements.

    New Game Modes:

    ► Going Shopping - control a single point and try to avoid getting infected

    ► Red vs Blue - fight two pandemics at the same time

    ► All Together Now - bring order to the world and heal everyone infected

  • 41 Days - Minimalist Pandemic Simulator: 1.0.2 update is live! It brings major usability improvements. Quarantine lines can be drawn from inside the blocks. This greatly improves the game controls which is one of the things that need to be improved based on the reviews on Google Play.

    Action gif here.

    Download the game here.

  • Thanks for the feedback Rory. I appreciate it.

    I don't agree that minimalist design is not a selling point. Many players enjoy that style and it's a valid niche. A lot of games use it as a selling point. The latest popular one is Traffix (https://play.google.com/store/apps/details?id=com.infinity.traffix)

  • 41 Days - Minimalist Pandemic Simulator update for 1.0.1 is live!

    It brings UI improvements and minor bug fixes.

    Next up: leaderboards and achievements.

    Here's a short gameplay gif.

    Let me know what you think of the game.

    play.google.com/store/apps/details

  • My game has a drawing mechanic that is similar to the gestures some phones use. Is it possible to disable/override gestures while playing?

  • Hello, I just released my latest game, 41 Days - Minimalist Pandemic Simulator on Google Play.

    https://play.google.com/store/apps/details?id=com.gamehugger.fortyonedays

    I would love to get some feedback on it. Much appreciated!

  • I'm very happy to show off my latest game 41 Days, just released yesterday on Google Play.

    It's a pandemic simulation. A new virus is spreading and players have to draw quarantine lines to contain the infection. The challenge is to keep the number of infected under 50% for 3 minutes.

    I'm a big fan of Construct. I've been using C2 for almost 5 years. I recently switched to C3 and I was really impressed with the new features. One of the best things I used on C3 is the ability to change sprite color. All my sprites are now white and I can easily adjust colors during the game. That allowed me to add different color modes in the game while keeping the design clean.

    Give the game a try if you have a couple of minutes. Any feedback is appreciated!

    I would love it if you can also support the game by rating it on Google Play.

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  • Unity Ads in Construct 2 would be great, their video ads have the highest value per view.

  • I'm currently working on a prototype of a shield system in Master of March.

    As you progress through game, you will be able to collect shields. Depending on the shield placement they can provide great protection against enemy units. I'm excited to introduce this system because this will add an extra strategy layer for the game.

    Beta is playable on Scirra Arcade https://www.scirra.com/arcade/strategy- ... march-1166

    There's also a thread on the feedback forum https://www.scirra.com/forum/masters-of-march_t150126

  • Thanks for the comments.

    tunepunk

    Yes, one of the things I'm working on is the story on the new backgrounds that complement it, so it definitely going to be added before the official release.

    Voulk

    That's the idea I had with the tutorials, to start with the simple stuff and add more complex stuff as you progress. It was easier to implement it on the static (Trial) levels because the March mode is randomized with enemy, terrain and resource drops.

    Interesting idea about the multiplayer. I haven't considered it yet but if the game is successful on the market, I'll be developing it further and multiplayer will be on the list