ErekT's Recent Forum Activity

  • nicknick

    Cool! Neat scene btw

    the Mnk

    Did you remember to set "configuration settings - fullscreen scaling" to "high quality"?

  • Ah dropbox, marone...

    I'll re-upload as soon as I'm back home, sometime tomorrow

  • gillenew Thanks

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  • Working on multiple AI's. They'll cooperate to get ya:

  • Off the top of my head, this is something you might be able to achieve with a surface shader maybe? Like, render the screen to a surface then scale that surface to zoom in and out. It would be an extra toll on the gpu for sure, but if it's the cpu that's struggling you'd be offloading that at least.

    Just a thought, no idea if it would help.

  • Are you using it with low quality fullscreen scaling? If you do that you'll force the render texture to draw at canvas size, which should boost performance somewhat if your gpu is struggling.

  • Okay, this took a bit longer than expected! The program is done, save a couple of kinks to iron out. I have the documentation and another example capx to sort out. It's a bit involved to set up so I wanna make sure everything is arranged to make it as easy as possible for users to integrate into their projects. For now, here's a small demo of the system in action:

    https://www.dropbox.com/s/lzg06qfltawad ... o.rar?dl=0

    Run 'Game.exe' (and make sure your virus scanner doesn't gobble it up ;P). Arrow keys to select and enter to apply changes.

    Printscreen will take a screenshot and save it to the folder 'snapshots'.

  • That worked, thanks!

  • I'm having a bit of trouble here. This...:

    https://ibb.co/jerPHv

    ... sets the text to zero. I've tried with StringValue as well but still nothing.

    Here's the xml in question:

    <?xml version="1.0" encoding="UTF-8"?>
    <Resolutions>
        <Res>
            <x>1920</x>
            <y>1080</y>
        </Res>
    </Resolutions>
    [/code:2ogelpwa]
    How do I use this to get at the numbers x and y exactly...?
  • The sprite is rotated yeah? Though sprites snap to game resolution integers with pixel rounding on, everything is still drawn at screen resolution so when you rotate a sprite, the sprite gets rotated with as much pixel precision as the screen resolution allows, basically. That's probably where your lines are coming from. If you want to avoid that you can try using low-quality fullscreen scaling instead.

  • Heya,

    well... not sure how I'm gonna tackle that to be honest. I have no idea how to inject a developer or version ID into a blitzmax program. Maybe I can ask around...

    In the meantime though..:

    I got in-game screenmode switching working reliably now. Finally! So that means you'll be able to switch between resolutions and between window and fullscreen modes from within your game, just like in any native engine

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ErekT

Member since 17 Dec, 2012

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