ErekT's Recent Forum Activity

  • I use GraphicsGale and Gimp for pixelling. Sometimes I use pencil and paper too. And Blender for animation reference; it's faster than sketching out anim sequences by hand.

  • Graphicsgale and Pro Motion.

  • I'm pretty sure you need to wait at least one tick before requesting fullscreen again to make sure fullscreen gets cancelled in time.

  • But it wasn't there before, was it? I don't have Win7, so I can't test it - but I recall stuttering, not tearing.

    For me it's been this way for ages. Ever since I turned off aero I guess? I just figured vsync was broken and would get fixed sometime down the road..

    i don't see why everyone is throwing so much hate on win10.

    i'm using them for 3 months (and upgraded from 10240 to 10586) and i can't be happier. i was on xp/7/8.1/10 and i can tell you the best windows for me were 8.1, but now i'm suddenly more into 10 and they're taking me over from 8.1 (yes i know how everyone hated that metro menu).

    If you're happy with it then all good. 8.1 has been fine for me as well except for some unstable network behavior.

    [quote:1dfv0leb]and when it gets to "normal" users like me, you, someone else, and so on.. i don't see what the big "privacy fuss" is all about. like you ever spend 20hours reading eula before installing windows. just because media went batshit crazy on the privacy issue like it's something big doesn't mean that win7/8 isn't "spyin'" on you as they call it.

    I simply don't enjoy the thought of companies building a big ole portfolio out of my internet habits, where I go in the world etc, for advertising purposes or anything else. I stopped using Facebook and Google products (mostly) years ago for the same reason.

    [quote:1dfv0leb]sending data through internet is done no matter what windows you use. your browser collects it, google collects it, everyone collects it. you can't get rid of it.

    You can minimize personal exposure if you want, but that gets extra hard when the OS *itself* is collecting data about you.

  • Have you tested this against alpha8?

    I hope they get it in order, this is the kind of stuff reviewers kick your shins for.

    Alpha8 still has tearing. Doesn't seem as bad now but that could be a coincidence. I suppose the best thing to do is include a note/faq telling users to keep Aero switched on.

  • actually they're pretty solid now after 10586 update. yes i know privacy is an issue, but you can turn it all off without any hacks and shit. haven't had a problem since i've reformatted (a couple of months ago) till now. everything works perfectly (and 10x faster then win7) (the trick was actually in doing a clean install, which most of people didn't do so they had problems :/)

    That's good to hear. But I still don't trust em Between their 'offer you can't refuse'-tactics and dodgy EULA-clauses buried under a ton of legalese they're resembling some kind of two-bit malware business these days.

    Have you tested this against alpha8?

    I hope they get it in order, this is the kind of stuff reviewers kick your shins for.

    I wasn't aware alpha8 was out, will test.

  • It works! Thanks That's a weird oversight from MS...

    or simply go to win10. no aero bullshit there

    Omg don't! Heh

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  • I get screen tearing too with nwjs 13 alpha 7 and nwjs 12. It doesn't help to set vsync to 'on' instead of 'use application setting' in nvidia control panel.

    System:

    Windows 7 SP1

    Geforce GTX750 / driver 353.62

  • Tbh I don't know enough about html5 to know whether lack of resolution switching is an html5 limitation or a nwjs/crosswalk/etc limitation. I just assumed it was the latter.

  • so if you make a 640x480 game, you think native will magically scale it to let's say fullHD screen res?

    haha... good luck with that

    Have you heard of the phenomenon called switching resolutions? You know the thing that computers have been able to do since the 80's and before probably?

  • Fillrate is a good example of a common poor-performance case that will be no faster at all with native exporters.

    I'm not advocating for native or anything but isn't fillrate affected by screen resolution too? A native exporter wouldn't need to scale everything up to fit device/desktop resolution.

  • Presently, I use up to 10-12 frames of animations with sprites of 32x64 scaled 3X and using just pixel art. My project is a metroidvania so a few powerups, armors etc. So technically, heavy on the animation side.

    Will I meet problems along the route?

    So, 96x192 roughly? Or did you mean 32x64 frames scaled up by the renderer? How many anim frames? What platforms? PC should be fine. Mobile might run into memory issues if you have a lot of frames.

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ErekT

Member since 17 Dec, 2012

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