lemo's Recent Forum Activity

  • oppenheimer Good luck with all that, looking forward to more interesting effects ^^

    Btw I also suggested the "outer glow" effect in R0J0hound's thread, maybe you'd like to check out his "outline" plugin, I would think it could help as a base for the silhouette

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  • From the title I expected a Plants Vs Zombies like game :p

    (I'm making one atm!)

    Anyway, I launched the game but I'm getting terrible frame rate here, making it quite impossible to control the ballista

    I suspect this effect in the cloud to be quite cpu intensive, do you really need that?

  • Maybe you can post a drawing or a capx, I'm not sure what you're trying to do here

  • I had this issue as well when the 9-Patch was released and I wanted to try it

    Same thing with an image for an UI with opaque background and semi-transparent outline

    I'm not using pixel rounding in this project, but a setting would be nice anyway I think, when relevant

  • Neat stuff, I wanna see more generative art from C2 :]

  • BluePhaze

    I would guess the "pin" behavior does the same thing in the background every tick anyway?

  • On Image URL loaded > Set scale to 1 ?

  • +1 for preload all Sounds action

  • Combo boxes could be interesting indeed for some of C2 items!

  • Good to hear Ashley!

    Also I can confirm "for each families" do work for me

    E Bear I need to have everything on the same layer because there's an effect applied to it, and I can't apply it on several layers for both performance and the look I'm after

  • Bring fw/bw is nice, but the most useful would be Number z-ordering, like in actionscript...

    I've seen Ashley 's reply here, but I would agree with linkman that it just eats cpu

    I'm doing something like this, and ordering everything every second just gives back nice freezes... while I could handle it in a much lighter way when each instance is created on a 6-level number-based depth system

  • Do forget to strip down the plugins as well next time, I had to install 3 of them

    Anyway, what you did looks fine to me. If your target instance has indeed this "destroy" animation playing, I guess it's ok with just one "Pick all" at the top like you first did. But there's no way to test the export so I made another example that I can confirm to work...

    PickAll.capx

    Hopefully that helps

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lemo

Member since 17 Dec, 2012

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