NN81's Recent Forum Activity

  • No

    Link a capx

  • How do I create a time limit to the game?

    something like this

  • Hey there,

    maybe someone has insight into when C2 (or more precise: the game exported via C2) loads the layouts.

    Are all of the layouts being loaded at the very beginning of the game, the loader layout?

    Or is a single layout being loaded as soon as one changes to it?

    I'm asking because currently, I use one layout for a whole game and change scenes by spawning and destroying them (there is a specific reason for that). On mobile, spawning big sprites causes lags. So I'm thinking about converting everything into seperate layouts, if they are loaded at the beginning.

    hi, regarding at layouts i have found this, but me too im a bit confused about loader layout :

    In Construct 2, images are loaded layout-by-layout. This means when a layout starts, every object on the layout is loaded in to memory immediately. This is to avoid mid-game pauses as textures are loaded on the fly. When the layout ends, it will free all the images in memory not used by the next layout, and load any new images the next layout uses. This means your game's peak memory use is based only on the layout with the most images, rather than all the images in the project. So you can happily have something like four different "worlds", e.g. forest, snow, desert, and space, all using different sets of images - and the "snow" world won't make the "forest" levels use any more memory.

  • yadi.sk/d/yP8K7XL_3QBEh8

    when the event takes me to the second layout, then the events stop working. it's very strange what am I doing wrong?

    hi, that's because on the second layout you don't have assigne any eventsheet.

  • I tried to use the save and load action in System. It looks like

    When Player in collision with Save ->System Save

    When Load button is clicked ->System Load

    But on the preview, the say that there is a third party error. I watched tutorials and they were working. Why?

    seems to me a kinda of add-ln/plugin conflict. are you using add ons?

  • newt i have tested on a project of 200MB it load on a few seconds, but i have used 8 images with huge size instead of lot of assets of small size that usually made a game, so i don't know if change anithing loading a serious game

  • Yes.

    ok tx for reply, im going to do some experiments with adding lot of hd images ^^

  • It still takes time to load assets into memory.

    So it's only useful if you have a lot of assets.

    you mean load into ram?

  • hi guys

    I would like to deepen an aspect of the loader layout feature.

    im a bit confuse about it, if it only makes sense in a web game, where there is content to download from web at first play, or if it works too on a nw.js desktop game or apk that are installed on a device and with content that don't need to be downloaded..

    can anyone help me clarify better?

  • Android.... same problem now.....

    hi, i have experienced the same, and to solve i have moved music files into sound folder, seems that sounds dont'need triggered by touch.

  • Jayjay sure are lot of substyles, personally i hate voxel stile, but i like all pixel art stiles and celshaded

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  • Hi NN81, thank for responsive, here is my point:

    In the eventsheet, I group some event and name it "Control" but I dont want Group that anymore, how can I ungroup that?

    the manual tell:

    "Events can be dragged and dropped in to and out of groups (be sure to drag from the event margin, and not from a condition or action). Entire groups can also be enabled or disabled with the Set Group Active system action, which is useful for situations like pausing the game."

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NN81

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