NN81's Recent Forum Activity

  • i have release a full level Beta playable of mi personal interpretation of "jungle platformer" c2 tutorial XD

    https://www.scirra.com/arcade/tutorial- ... eta1-15710

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  • pretty good!! where i can find an english demo to play?

    EDIT ok i found it !!

  • Winter in the north

    look very nice XD

  • the isometric meccanic is very interesting ^^

  • But problem isnt build or publish.. Problem is warranty of 100% compatibility with all devices with no issues.. I think problem isnt use XDK or other framework because all of them use same crosswalk runtimes. Problens are those fragmented api's updates that changing lot of tyings everytime.. Sorry my english ><

  • I know that install this crosswalk runtime in the android devices solves most of compatibility issues (caused by the various CSS and API's fragmented updates...)

    https://play.google.com/store/apps/deve ... lk+Project

  • I think that install this crosswalk runtime in the android devices solves many compatibility issues

    https://play.google.com/store/apps/deve ... lk+Project

  • OK, this should be fixed in the next build. The problem is it didn't understand TMX files with multiple tilesets. In the next build it will use the tileset associated with the imported layer.

    > This is something I just do not like about C2, what I do not understand is why you can not edit tilesets directly from tool...

    >

    You can - Construct 2 has a built-in tilemap editor. You don't need to use Tiled. The TMX importer is just for convenience.

    you're right! sorry for my misunderstanding > <

    i discover that is possible load them from editor when insert "tilemap" object > <

    me guilty sorry for mi english too

  • google.be/search

    uhhhhhh so that easy!! just putting parallax 0,0 into the layer setting of the hud objects!!

    thank you very much ^^

  • i need to loock this heart/HP sprite on the game window, in such a way that in game moving always remains visible in the screen at the same point...

  • NN81 , from how I understand, they don't have the time to develop such tools to the extent that existing tools that are available can do already. This is why I'm expecting C3 to not have any paint editor at all.

    Got it! but how do you load your game resources then? if the tool does not provide editor, for at least he must be able to load commonly formats like *.png files, and no "Tiled"dependencies like *.tmx

    imho this is a serious lack...

    sorry my english

  • This is something I just do not like about C2, what I do not understand is why you can not edit tilesets directly from tool... i do not understand why you have to download, install and use a third-party program to do something as simple as importing a png file and trim/crop/edit them properly as 32x32 tiles (for example), is a job that the image editor done admirably for sprites and animations, it should not be difficult to add similar functions for tileset mapping... sorry my english

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NN81

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