OK, this should be fixed in the next build. The problem is it didn't understand TMX files with multiple tilesets. In the next build it will use the tileset associated with the imported layer.
> This is something I just do not like about C2, what I do not understand is why you can not edit tilesets directly from tool...
>
You can - Construct 2 has a built-in tilemap editor. You don't need to use Tiled. The TMX importer is just for convenience.
you're right! sorry for my misunderstanding > <
i discover that is possible load them from editor when insert "tilemap" object > <
me guilty sorry for mi english too