NN81's Recent Forum Activity

  • >

    > >

    > > compliments, they are all beautiful melodies !!

    > > Also compose "old style" midi?

    > >

    >

    Thanks for the links, friend! Don't usually do old style midi stuff, used to do them though, only because I did not have nice virtual instruments at my disposal.

    I understand, however, bravo! you see that you have talent and also the quality of the music is at the professional level, excuse my English.

    however, out of curiosity, on average how long it takes to compose a song and how much money? if you do not want to talk in public about these details and if you want you can answer me in private, because in the near future I might have to work on an interesting project and musics like yours so beautiful should be just fine in the background

  • I probably did not understand the problem because of my poor English, but since no one answered I take this opportunity to raise the issue.. may depend on with the reset global variables??

  • Yes, but with a tiled object it "take" all the object.. i have to switch to sprites and make all the level with copy/paste?...i hoped in something like shaders...

    Anyway, thx for your replay

    well, if i have understood you have to use global variables sub condition and try this

  • Like when games exports to html5 only, cant export to exe,etc.

    NW.js export work in practice at the same thing of an .EXE file, so dont worry about it!

    you can also export as web gaming, and convert html5 to lot of platform games like android and ios and much more.

    after trying several tools like game maker, fusion, stencyl, I think that only C2 offers the best for what it costs

  • Nevermind, figured it out... Jeez, I should really check my math before getting frustrated and making a post. My bad!

    im using the r239 (latest stable) but the capx of your project is build with a beta release, my C2 can't open it

    EDIT ok

  • Audio Seek to action Bug

    When i put an tag to the seek to action corresponding an audio file the audio will get loud from time to time if it's playing constantly, this does not occur if I simply doesn't put an tag to it.

    Attach a Capx

    https://www.mediafire.com/?kggwb66uuzf72vd

    Description of Capx

    It's a simple capx for test purposes, it does play a sound every 1 second

    Steps to Reproduce Bug

      check the event sheet and test it, my version of C2 is 227, I took a look at the bug fixes of the newer editions and nothing mentioned about

    Observed Result

    Without a tag it works ok, with a tag it doens't

    Expected Result

    it shouldn't get louder from time to time.

    Affected Browsers

    Tested on Edge and Nodewebkit

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    227

    hi, i have tried the capx with my old notebook with Windows 10 and the C2 r239

    i have tried the preview with Chrome (work fine), with NW.js (work fine), with EDGE strangely it increases the volume until t to play a bad sound effect

  • I have made and saved a Dictionary of variables.

    I want to be able to load those Variables back in on the press of a button to fill in text boxes (the variables that are being saved are custom entries to a card game in text boxes).

    How is the simplest way to do this?

    Thanks,

    All advice appreciated.

    have you tried this?

    https://www.scirra.com/tutorials/978/ex ... -game-card

  • Hi there, quick thing:

    Spawning a very simple structure from the center of an object made of 6 sides. I want them to connect, to do so I just used the distance from it's center to get it's length. This distance increases using the same number every time (lineal), however, sides of the "parts" are not connecting.

    .CAPX:

    https://www.dropbox.com/s/k1hruxy79ywm5q1/why.capx?dl=0

    Any help?

    maybe because you're using a beta release? try with the latest stable release..

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  • Hello! I am Dirk Kluesing, and I want to score your video game. I am new to the scene, and therefore only have a couple of projects to show, but I am confident that I can make a unique and memorable soundtrack for your game.

    Here is a quick demo reel and a couple of my tracks:

    Showreel: https://soundcloud.com/irkluesing/showreel

    Sands of Eventide: https://soundcloud.com/irkluesing/sands-of-eventide

    Tespis' Lullaby: https://soundcloud.com/irkluesing/tespis-lullaby

    You can see more of my work at my website - http://www.dirkkluesing.com or my soundcloud https://soundcloud.com/irkluesing

    If you're interested you can contact me at dirk@dirkkluesing.com

    compliments, they are all beautiful melodies !!

    Also compose "old style" midi?

  • Finally...the complete and final version of Ladybug from 1981. The 8-bit sounds and music may not be as cool sounding as the original, but at least it's finished <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.scirra.com/arcade/action-ga ... 15770?cp=3

    If you have any questions...just ask. Hope you enjoy!

    Greetz,

    Justin

    voted! 4 stars, i love old style games ^^

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  • Hello and thanks for your reply.

    Health variable is a local one, in the player, so no global i 'm afraid.

    If i can do what you say with local, then could you please expand a bit?

    try this

    "By default, local variables reset to their initial value whenever entering their scope (usually every tick), like local variables in programming languages. If the variable is marked static in the Event Variable dialog it will persist its value permanently, like a global variable."

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NN81

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