czar's Recent Forum Activity

  • blackhornet - 1.2 looks pretty good.

    I wanted to use Cambria Math font for the curly "x" when I paste that character into the text line hit refresh the application crashes with an error. "value either too large or small for int 16"

    that character also crashes other fonts

    "??"

    Just copy between the "" and you will see what I mean - in Cambria Math that is a curly x - for maths related stuff

  • Very excited to have our first application now available in Apps stores.

    Steve Storm and the Tables of Doom is a tables application to help kids practise their tables in a fun but educationally sound manner.

    Apple Store

    Android Google Play

    We are still putting up our support site and arcade to host web version so we are not pushing it at the moment.

    <img src="http://a1.mzstatic.com/au/r30/Purple/v4/2b/4d/08/2b4d0842-177b-7af7-7295-410f6e81e660/screen568x568.jpeg" border="0">

  • Can you also do Height Adjust greater than -100? I found that for some reason Cambria Math Font create a massive gap between lines and -100 wasn't enough to bring it to a normal amount.

  • I suggest you draw at a larger size and then rescale so that each dimension is within a power of two. i.e., 64x128 or 512x256 etc Although I tend to make 2 pixels small so that there is a clear border of transparent pixels.

    I find that graphics is a compromise. My current project is 25MB in size and I feel it takes a long time to start using cocoonjs etc if the size was to get any larger I believe the game take way too long to start.

  • I love the sticky ball effect, the way the rocks deform very well done.

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  • When you set up your android app using cocoonjs, on the Ludie website, you stipulate how you want your app orientated.

    I believe landscape left is the option you are after

  • I like to use functions. I also like to make them independent of global variables. Hence I use parameters. However, the current system with functions is primitive and highly confusing when you are dealing with up to 3 parameters only distinguishable by their number.

    Would it be possible to map the parameters to local variables?

    I am doing this manually now but it makes my code look messy and I am not 100% sure what the order of execution is.

    I would suggest that during function construction you could set up the expected parameter variables and their type. Then the function would automatically assign those parameters to the variables which then act as local variables.

    That would make functions even more powerful and reusable.

  • Quire Your links just come back to this page

  • That looks good. thanks for sharing

  • I completely replaced the old sprite font with the new one. It took 14 hours but it did solve most of my issues.

  • I was aware of the enter key, however, I my book software should always work for the user rather the other way around. I expected clicking/touching to work and it didn't which makes the app feel unresponsive.

    I couldn't replicate the right only problem I had first time around. Nice artwork BTW

  • I had a quick go.

    1. I couldn't click to advance the cutscenes. I had to wait.

    2. When I was running right I couldn't stop running right, seems when I am on the raised islands.

    3. The controls did not seem to respond properly at times.

    4. suggestion, replace the standard arial font with a nice sprite font. It looks a bit so so

    I will have a proper go later and check out gameplay

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czar

Member since 14 Dec, 2012

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