lazerblade's Recent Forum Activity

  • Nope. I haven't changed anything from the install of last night. I will just start a new project. I'll create a tiled background for the first layer, then lock it like in the tutorial. I start a new layer on top of it. On this layer, I have two objects: One solid, one 8Direction. They do not collide or stop.

    The two sprite objects both have this second layer as the layer under it's properties in 'Common'. Depending on changing the Z Order, the moving object will pass over or under the solid object but won't stop.

    The only events I have for the moving object are Every tick set angle towards mouse, and move forward when left button is down. The behavior I have for the moving object is 8Direction. The behavior for the solid object is Solid. That's all I have.

  • I checked to see if the Z Order was the same for both objects. I'd assume that even though they are on the same layer, they don't start at the same Z Order. I can set the Z Order to the top or the bottom of the layer, but the trial does not allow me to set the Z order specifically, to make sure both objects are in the same Z order to trigger a collision or even stop because they are solid. Could this be causing the trouble? If it is, it seems kind of silly, because I wouldn't be able to actually try out the software before buying it, because I can't even get objects to collide.

  • I went ahead and set an event for when the moving object collides with the solid object to stop, but this is not working either. Although both objects are on the same layer, they are not colliding.

  • Yeah, the object is 8Direction and the solid object is on the same layer.

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  • Yeah, they sure do.

  • After some toying around, I was able to determine that adding the 8Direction behavior to an object allowed it to be properly stopped by the Solid behavior.

    However, after following scirra.com/tutorials/413/di ... -animation this help on how to make an object with direction based animation, I'm still passing right through solid objects, either over or under depending on the z-order.

    I feel that if I properly understood how solid worked, I would be able to prevent this from happening. At this point, I'm at a loss.

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lazerblade

Member since 6 Feb, 2017

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