sambufalo's Recent Forum Activity

  • I built a space Side Scrolling Shooter, trying to rescue the old good games we used to play in Megadrive and Sauturn!

    The music was made by me and my girlfriend. We're both music students.

    I built it using free sprites too.

    So check out the results you can get spending nothing!

    <font color="red"><font size="3">

    One Life Left!

    </font></font>

    Just hold the 'Z' or 'Space Bar' and focus on destroying the towers to win the game.

  • We should have a contest thread, so when people hear of various contests, they can share them here on the forums in one place.

    I'll be entering this competition.

    I think it'd be a good idea if we have a contest thread. I'm sure these competition increase Construct 2's popularity!

  • Steps to reproduce:

    1. Save my project.

    2. Replace an object.

    Observed result:

    The save button was not enabled.

    Operating system & service pack:

    Windows 7 64-bit, SP 1

    Construct 2 version:

        r123.2 (64-bit - Steam)

  • You're right, with Firefox it works the right way.

    I took another screenshot, now using Opera, which returns a more detailed error, if it may help:

    <img src="https://dl.dropbox.com/u/27575930/RSS_Error_Opera.PNG" border="0" />

  • In this specific screenshot, i was using Chrome, but i've tested with Opera and IE and it didn't work either.

  • I get the following error when clicking on the RSS Feed link on the Blog.

    <img src="https://dl.dropbox.com/u/27575930/RSS_error.PNG" border="0" />

    Regards,

    Samuel Ramon Gomes.

  • I'm using Windows 7.

  • Tenshi and firebelly/: the bugs you just reported are not actually bugs, as far as i know, if Construct 2 works exactly like any programming language (don't wan to get you bored reading long explanations here).

    Tenshi: if you put a single keyboard event ("On X press") and two separately sub-events ("FireMode = 0" and "FireMode = 1") in an "Else" event type, i imagine it should work properly. Try it!

    firebelly: try to use another variable (lets's gently call it "AlmostTrashVar") just to set the number you've inputed directly in the "CurrentlySelected", and then, outside the event "On Up Arrow pressed", set the "CurrrentlySelected" the value stored in the "AlmostTrashVar".

    I hope i could help you.

    Sorry sir Moderator if I wasn't able to post an answer here. Oops!

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  • bug:

    • On a 'Call Function' event: when you add and then remove a Parameter, the Call Function dialog doesn't redraw.

    <img src="http://dl.dropbox.com/u/27575930/call_function_bug.PNG" border="0" />

    I'd also like to make a suggestion:

    • You could create a boolean type variable.
  • Entry

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sambufalo

Member since 11 Dec, 2012

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