Just4fun's Recent Forum Activity

  • I just missed the Christmas 2016 sale by one day. I wish that they would offer another Christmas Day sale or maybe a New Year's Sale. I'd buy! Bet some others would too. Otherwise, I'll wait until next year. Bummer.

  • jojoe,

    Thank you again! I just downloaded your kind help file. I will take a look right away. The tutorial that you recommended was/is excellent. Wish someone would update it for the current localstorage api. It was understandable and took me quite a ways into arrays.

    -Just4Fun

  • I'm stuck on a tutorial by ramones. It is titled, "Arrays for Beginners".

    It is an excellent tutorial, however, just when I was getting to the place that I wanted to be: json, the examples stopped working.

    After searching hard, I find that the older webstorage (ramones tutorial) has now been replaced with a localstorage api. The items in the action parameters have changed. The json piece based on loading and saving isn't working for me.

    I've looked at other localstorage tutorials, but haven't found one that makes the sense that ramone's does. In fact, I was FINALLY getting the idea.

    Can anyone give me a hand in understanding how to complete the tutorial successfully? The manual just doesn't make things clear enough for me to understand.

    Is there a way to use webstorage rather than localstorage? I don't need to save lots of data. From what I've read, many others would welcome that as an option.

    Here is where I am stopped in the tutorial:

    https://www.scirra.com/tutorials/307/arrays-for-beginners/page-3

    Pulling hair out and feeling disappointed...

    TIA -Just4Fun

  • Thanks! REALLY appreciate the reply to my question. Sounds doable. Just needs some good skills. I'm not a code jockey. I'll try some things out and beg for help when I'm approaching the deep end of the pool. For me that could be at wading level.

    -Just4Fun

  • So, I take it from the lack of response to my question, that there is no way to generate a list (similar to what is seen in all cell phones) and no way to populate that list.

    Too bad, I was hoping that Construct 2 could create applications as well as games( <ul><li></li></ul>). The list is a standard for all the applications though.

    Create a list/tableview and then populate the list using something like json.

    Save back to the list using localstorage or the like.

    -Just4Fun

  • Hi to All,

    My question:

    How do I create a list for mobile devices? Similar to the standard listview in jquerymobile or the tableview in Xcode?

    Thanks in advance for your help.

  • I can't seem to get this to work. Can you tell me what I am doing that is wrong? TIA

    Objects are: animPosition and animPosition2

    Desired outcome:

    Start animPositon at beginning of layout (works).

    Stop animPosition2 at start of layout (works)

    Start animPosition2 (doesn't work)

    The Event Editor:

    System--> On Start Of Layout -- animPositon2--Stop Animation

    animPosition-->On animation "animPostion"finished --animPostion2--Start animPostion2 from beginning

    Can not seem to get my head around the animation events and actions. Any help would be appreciated--as always. <img src="smileys/smiley5.gif" border="0" align="middle" />   TIA -Rachel

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  • Hello Again,

    I have another newb question about animations. I have 6 a animations. Each one has 2 frames. I'm trying to get them to start one after another. As usual, I've tried approaching this in a variety of ways. None have worked and all of the examples are too complex for what I am attempting to do.

    I've tried stopping all animations when layout starts and then starting them one at a time. That doesn't work at all for me. I also tried several other approaches that didn't work.

    Now, for the last 24 hours, I've been tediously putting in the various times in the animation editor's frame for each animation. That is slowly working, but it takes forever for me to put in a time and then run it to see if the animation will run properly after the other. There has to be a better way.

    My idea is on the layout's opening screen --> start the first animation. Then when it stops, proceed to the next animation and so on.

    I know this is probably ridiculously simple for most of you, but I'm struggling with it. Yes, I've read and reread the manual. I've looked at tutorials, but I'm not stumbling onto the answer.

    I'd be happy for a push in the right direction. Just off no bridges, please.

    TIA... -Rachel

  • GeometriX,

    I sure appreciate your effort. Will take a look at this once I have access to CC2 v137. I'm using the free copy. I really want to get to a point where I can see if I understand how to make something beyond "Hello World" before investing. Have to admit that of all the Authoring systems that are currently out there that I've seen, CC2 is the most beautiful. The design and colors are pleasing and I enjoy working in the program. It is just that, even though I've played around with many of these types of systems, I've never yet found one that I can use without having to delve into scripting or mathematical formulas, but with time, I'm picking up on some of the features of CC2.

    Thanks again for your help. In my book, forum support, examples, and documentation are the most important factor in most of these sorts of tools. Unfortunately, documentation is usually lacking. CC2 has a lot of tutorials. I am enjoying that.

    -Rachel

  • THANK YOU!! It worked. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Where, in the manual is that "Default" trick listed? I swear that I looked at everything. Must have missed it.

    Really do appreciate your help. Wish I could have posted a screen capture of the event editor for this. Maybe it would have helped another person. Took me several tries to figure out what you were saying. Seeing it visually might have helped someone else, but I don't have a URL to post to.

    You are great...

    -Rachel

  • Hi there,

    This is a definite "newb" question. I've looked at a lot of example code and also read the manual, but I still can't figure out a simple thing in CC2. Here is what I'd like to do:

    1. When the layout opens, run a two frame animation.

    2. Repeat the animation X number of times.

    3. Stop the animation on Frame 1 (animation has frames 0, 1)

    What I've tried:

    I've tried setting the animation loop in the animation editor...but that doesn't work.

    I've tried setting the animation repeat count in the animation editor...but that didn't work.

    I've tried using the system repeat... but that didn't work.

    I've tried using a system set x ... but I couldn't find a way to do an "if X = to..."

    I've tried looking at tutorials, but nothing is simplified. Do wish the manual included simple examples of the event editor usage for the events, etc. It would be great to see the event editor set up for the system reference, etc.

    I've also tried to use various combinations of the above with the stop animation.

    Hoping that someone will jump in to help me. I have a designer's mind and even CC2 doesn't always make sense to me.

    TIA

    -Rachel

  • Thank you. I will try to test these solutions out and get back with any further questions. I appreciate the help.

    OK. Just tested this. EncryptedCow's solution works, but doesn't loop and uses two sprites. Maybe i'm missing something, but I would like to use one sprite and rotate it to angles whenever the user touches the object. For now, I think using the mouse is the best option. I can try out the touch later.

    Jasper's solution is a little confusing for me.

    I get this piece:

    • Mouse Left Button is Down

    -Mouse Cursor is Over Sprite

    But don't understand "Then you can add the events to rotate the object." I add events and not actions?

    I would like the object to freely rotate to any angle that the user wishes. Not sure how to set that up either. If that would be to hard for a nub to understand, maybe a rotation to by 45 degrees on each click or touch would work.

    "If you want to allow the object to be only rotated to 45, 90, 135, 180, etc, you should be a little more specific. Do you want to make the object rotate immidiately 45 degrees after a second passes (and not smooth)? Or do you want it to rotate a little (eg 5 degrees) as long as the object is touched? In the last case, should it rotate to the nearest interval(-thing? 45 or 90 or 135 or etc)? Or should it always rotate upwards (so if the angle is say 60 and the object isn't touched anymore it automaticly rotates futher to 90)"

    Thanks again for your help.

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Just4fun

Member since 8 Dec, 2012

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