balistrerinick's Recent Forum Activity

  • Hello,

    I am new here using Construct 2 and I am currently developing several games. However, I wanted to know if anyone has advice on how protect and copyright my game ideas before I release the games to distribution.

    I am hesitant to publish my games, even for beta testing, until I have some kind of protection for the game ideas.

    I imagine it would be the same as with music, or a screenplay idea.

  • Hi Ashley, you are correct, my test game DOES work on an iPOD and an older iPAD that I have tested now..

    I will test it further on more Apple devices, however, my personal iPad still does not play the sound and I am wondering if there are any reports of this problem with the iOS 6.0 release?

    The 2 Apple devices I tested OK with are both older OS versions.

  • Hi Ashley, I will add a preload to the test app..

    I was thinking the same thing about my offline cache, so I

    added a date version text to the test game so I could tell if

    the iPad was loading my latest version.

    My current date was 1-25-2013.

    I will add a preloader, and change the date.

    Also, I'm glad to hear you got a sound on an iPad.

    I will keep trying. Is your iPad iOS 6.0 ???

    I will keep you posted, and thank you again for all your help..

    When I get this resolved, I will create a tutorial to help new users

    and post a simple test game to check the audio settings.

  • Link to .capx file (required!):

    Simple Test Game created to debug problem

    http://www.brotechentertainment.com/test/test_single_file.capx

    http://www.brotechentertainment.com/test/index.html

    Steps to reproduce:

    1. Click Test Button to Play test Sound "Boing"

    2. Link to test sound URL

       http://www.brotechentertainment.com/test/media/boing_x.m4a

    3. Added .htaccess file as instructed to root directory for game

    Contents of .htaccess file

    AddType video/ogg .ogv

    AddType application/ogg .ogg

    AddType video/mp4 .mp4

    AddType video/webm .webm

    AddType audio/aac .aac

    AddType audio/mp4 .mp4 .m4a

    AddType audio/mpeg .mp1 .mp2 .mp3 .mpg .mpeg

    AddType audio/ogg .oga .ogg

    AddType audio/wav .wav

    AddType audio/webm .webm

    Observed result:

    No Sounds play on iPad iOS 6 after trying all recommendations

    from C2 Developers.

    All sound OK on ANDROID devices

    Expected result:

    Button clicks should play sound on iPad as they do on ANDROID

    and Exloper, and Chrome, and Mozilla

    Browsers affected:

    Chrome: yes/no = YES

    Firefox: yes/no =YES

    Internet Explorer: yes/no =YES

    Operating system & service pack:

    iPad iOS 6

    Construct 2 version:

    Release 114

    Build 15:56:53

    Note: I am only posting this here after trying all other possible solutions. Since the sounds "can" play directly from my host server via the URL link on the iPad, I must presume that the .htaccess and server are set up properly.

    Next, the test game is extremely simple, by design, in order to debug this problem. I created a button count event to ensure that the TOUCH event executes the loop and increments the count and plays the sound.

    Please let me know if there is something wrong in the test code itself for how I am Pre-loading or playing the sound. I have had a C2 developer look at this problem on a previous forum post and the code seemed ok.

    Original Froum Posting

    http://www.scirra.com/forum/audio-music-mime-question_topic62244_page1.html

    Thank you for any help in advance.

    BTW, I absolutely LOVE "Construct 2" as a FORMER GAME MAKER programmer,

    who switched on 12-7-2012 and purchased Construct 2. :)

  • Sorry I forgot the link to the game itself

    brotechentertainment.com/test/index.html

  • Link to .capx file (required!):

    Simple Test Game created to debug problem

    brotechentertainment.com/test/test_single_file.capx

    Steps to reproduce:

    1. Click Test Button to Play test Sound "Boing"

    2. Link to test sound URL

    brotechentertainment.com/test/media/boing_x.m4a

    3. Added .htaccess file as instructed to root directory for game

    Contents of .htaccess file

    AddType video/ogg .ogv

    AddType application/ogg .ogg

    AddType video/mp4 .mp4

    AddType video/webm .webm

    AddType audio/aac .aac

    AddType audio/mp4 .mp4 .m4a

    AddType audio/mpeg .mp1 .mp2 .mp3 .mpg .mpeg

    AddType audio/ogg .oga .ogg

    AddType audio/wav .wav

    AddType audio/webm .webm

    Observed result:

    No Sounds play on iPad iOS 6 after trying all recommendations

    from C2 Developers.

    All sound OK on ANDROID devices

    Expected result:

    Button clicks should play sound on iPad as they do on ANDROID

    and Exloper, and Chrome, and Mozilla

    Browsers affected:

    Chrome: yes/no = YES

    Firefox: yes/no =YES

    Internet Explorer: yes/no =YES

    Operating system & service pack:

    iPad iOS 6

    Construct 2 version:

    Release 114

    Build 15:56:53

    Note: I am only posting this here after trying all other possible solutions. Since the sounds "can" play directly from my host server via the URL link on the iPad, I must presume that the .htaccess and server are set up properly.

    Next, the test game is extremely simple, by design, in order to debug this problem. I created a button count event to ensure that the TOUCH event executes the loop and increments the count and plays the sound.

    Please let me know if there is something wrong in the test code itself for how I am Pre-loading or playing the sound. I have had a C2 developer look at this problem on a previous forum post and the code seemed ok.

    Original Froum Posting

    scirra.com/forum/audio-music-mime-question_topic62244_page1.html

    Thank you for any help in advance.

    BTW, I absolutely LOVE "Construct 2" as a FORMER GAME MAKER programmer,

    who switched on 12-7-2012 and purchased Construct 2. :)

  • Hi Ashley, thank you for the help..

    I apologize if I seem like a pain, I just haven't found a good reason or explanation as to what could be the problem.

    Here are links to my latest test post, which I date coded on the screen so I could verify that latest version is posted and running when I'm testing.

    SInce I can play the sound file link on the iPad iOS 6.0 and it works, I have to assume my server is set up and the iPad can play the "boing_x.m4a" file from my site ok.

    So, the problem must be C2 itself, or my code within C2. I have a much larger game that I am also unable to hear on the iPad, which is why I created a simple test game to debug my problem.

    I really appreciate any help I can get resolving this problem. I think I have it isolated to the game code, but I am at a loss as to why? Works everywhere else.

    Test Game

    brotechentertainment.com/test/index.html

    Single File CAPX

    brotechentertainment.com/test/test_single_file.capx

    Sound

    brotechentertainment.com/test/media/boing_x.m4a

  • Ashley

    I was hoping you may know what could be casuing my final hang up regarding no sound just iPad.

    I searched the forums and followed all the help I've gotten and I can hear my test sound on Chrome, Explorer, and Mozilla. I can also hear

    it on my ANdroid cell phone. My Touch button events work also.

    I have updated my test game pattern to count each time the button is touched so I know the Touch button function is executed.

    I created a TXT file called ".htaccess" and put it in my root game directory, and also my home directory..

    Here is what is in the .htaccess file

    AddType video/ogg .ogv

    AddType application/ogg .ogg

    AddType video/mp4 .mp4

    AddType video/webm .webm

    AddType audio/aac .aac

    AddType audio/mp4 .mp4 .m4a

    AddType audio/mpeg .mp1 .mp2 .mp3 .mpg .mpeg

    AddType audio/ogg .oga .ogg

    AddType audio/wav .wav

    AddType audio/webm .webm

    When I execute the sound effect URL within the iPad, it works, so I must believe that my server settings should be correct since this sound file is located on my website..

    Boing Sound effect

    brotechentertainment.com/test/media/boing_x.m4a

    Here is the CAPX

    brotechentertainment.com/test/test1.capx

    So, to recap, button touch makes the sound on Android.

    Button Touch on iPad counts off, meaning button touch works, but no sounds.

    Here is s link to my test game pattern I made to resolve this issue.

    HELP !!!!!

    I can't move ahead with my actual game until I resolve this...

    brotechentertainment.com/test/index.html

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  • chrislechat,

    Did you ever resolve this problem with no sound on the iPad?

    I just started with C2 and I have the same exact problem.

    I even created a simple test pattern with just a button that

    makes the sound effect "Boing".. Works on everything but the

    iPad.

    Here's my post on this problem..

    scirra.com/forum/topic62244.html

  • A link to the MIME file discussed earlier

    brotechentertainment.com/test/.htaccess

  • This link plays the BOING sound just fine directly, however, not when thru my test game.. ???????????????????????????????????????????????

    Boing Sound effect

    brotechentertainment.com/test/media/boing_x.m4a

    Here is the CAPX

    brotechentertainment.com/test/test1.capx

  • Thank you rfisher...

    Here is a link to my test page..

    brotechentertainment.com/test/index.html

    This basically has one button that makes a BOING sound effect

    and counts each button click.

    It also is touch enabled for cell phones and tablets.

    Test Results

    Explorer = OK

    Chrome = OK

    Mozilla = OK

    Android = OK (slow button response for some reason)

    iPad = No sound still

    Any ideas what could be the problem with the iPad ??

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balistrerinick

Member since 7 Dec, 2012

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