GusUTAD's Recent Forum Activity

  • (SOLVED: Wrong name of animation! We need message errors for this!)

    Hi there,

    I used this tutorial to try to make my own pacman and also used ur capx file to finish the game since the tutorial isn't complete.

    I have a problem:

    My ghosts don't go back to main animation after pacman eats Bigdot, they stay "forever" in animation VulnerableBlink.

    I already checked million times de part of "ghosts update animations" and everything it's ok... :S

    Can you tell me what problem should be?

    EDIT:

    I added a textbox to show the VulnerableTimer, and the VulnerableTimer stops at 1 second. SO of course ghost doesn't change the animation. The question: Why it stops coutingdown? And in your game that doesn't happen (i have same thing below the comment "Ghost Animations Update") :S

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  • Ok guys, solved the problem (more or less)!

    I can't actually says what was wrong, maybe some bug or glitch but anyways, i started the project again, did the same things and it works now! Hope not getting another weird error!

    In my search i found this post that I will put here just in case someone gets the same problem as me! There are more posts with related problems and different solutions.

    scirra.com/FORUM/how-do-ifrequently-asked-questions_topic45416.html

  • Hello,

    Its my first post and I'm new with Construct2!

    I have followed the tutorial about making a plataform game, but i'm having a problem with "scroll to" behavior.

    I have 800x600 for window size and 2040x480 for layout size.

    So I assume that layout size is the size of our entire game, and window size is the size of what player see. (correct me if I'm wrong).

    I have separate layers for, background, objects in the world and player. (3 in total so far)

    I used a playerbox like tutorial said and put the "Scroll To" behavior.

    Also i have the Layout Property Unbounded Screen set to "Yes".

    And, Parallax Property on background layer set to 50.

    Aparently, when player moves i see the background moving, but only till he hits the limits of the window screen, and since windows size is 800 and layout more than that, i dont see the all the layout. I thought the player would walk till he reaches the length of the layout not the window size.

    My objective is to make the camera follow the player, and of course i want the player to move along the layout. Also i found another problem, since my player starts at position X:20, of course the camera can't center him, otherwise it would appear white background cause layout is out of the screen.

    How can I do that? I think I'm doing something wrong but can't think on the solution.

    Help me out, thanks :)

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GusUTAD

Member since 3 Dec, 2012

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