wretchedshark's Recent Forum Activity

  • ghostmentor - do you have all the audio and stuff? or sample audio? i've been working on something similar for another person, and should be able to do what you want.

    this is just a rough idea of the base functionality i prototyped:

    https://googledrive.com/host/0ByZD5Boqfgy7Mk5ZZmJtQWJ5OUU/index.html

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  • zordork - i can't suggest a name without at least going for one pun <img src="smileys/smiley1.gif" border="0" align="middle" />

    the INNteresting story of ___

    i am a fan also of catchy one word names (Limbo):

    • Gone
    • Missing
    • Vacancy
    • Vanished
  • RandomExile - thanks for the feedback! i've been meaning to update my example as i changed the jump mechanic slightly, still need animations and a better hop so it doesn't feel like the player is just floating up and down in space, perhaps that will help? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • is there a way in C2 to make a hyperlink on text inside of a text object, not using the browser plugin.

    example: this link

    the html equivalent is "<a href="URL">text</a>"

    like that ^ <img src="smileys/smiley1.gif" border="0" align="middle">

  • any revenue you gain, be it pay to play, purchased app or free with ads puts it into copyright territory where whoever the licensed copyright holder can claim it.

  • curious if you have an approximate time frame to put out your first team game, will it be a month, couple months, year?

  • Joannesalfa - trigger once doesn't always work as expected, also triggering minerals added by animation frame leads to weird problems. because every tick that it's on that animation frame it will continuously add 10 minerals.

    you can try adding a harvest time variable that counts down every dt while harvesting and then when it = 0 > add 10 minerals > reset harvesttimevariable

  • not sure about logging in and such but i believe you could save their progress with webstorage. if you have a bunch of variables to determine if they have a card or not just set webstorage local key to the same and then when they start again call up all those values from webstorage to set the games variables.

    player gets card1 in a drop > system - set varible "card1" to 1

                                > set webstorage local key "webcard1" (i'm not sure if they need to be different names or not)

    onstart of layout > system set variable "card1" to webstorage local key "webcard1"

  • MarkP - here is a range based gravity system i helped someone else with. basically (it's all based on the value set for the instance variable range of the object "sun" so you only need to change it once to change all this code) it applies more gravity the closer the player gets to the planet (or sun).

    it checks for the distance between the player and sun and applies gravity (force) accordingly.

    <img src="https://dl.dropbox.com/s/4hpqu53fjysm0rj/gravity.jpg" border="0" />

  • BACLog - your slide left condition is setting the x of the player, which if they are moving they will just phase up and over stuff (this is how the endless runner illusion is achieved, they never get stuck on anything by constantly setting the X of the player)

  • Joannesalfa - the trigger once condition in setting the state is what's doing it, because it's telling it only do this once. so once they have been set to "harvest" and that becomes untrue and then true again it will not re-reset to harvest and will keep walking. i think anyway, this fixes it:

    <img src="http://i45.tinypic.com/10zn78w.jpg" border="0" />

  • InvaderX - or use mod(%) ... daysvariable % 11 = 0 > add 1 to monthvariable

    mod(%) is modulo.. remainder, so when days divided by 11 has a remainder of 0 add one to monthvariable

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wretchedshark

Member since 23 Nov, 2012

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