foxium's Recent Forum Activity

  • Hello,

    I have a platform (sprite) that is set by default to Jumpthru. So when the player jumps on it and lands on that platform I want it to become a solid. But I have a problem that when the player touches platform (if the player under and jumps thru it) it becomes solid and player character stacked under that platform. How can I make it solid only when the player LANDS on it?

  • Scrollto is a behavior. You should know if you added it.

    If it doesn't scroll to the camera's x axis, then don't worry about it.

    Otherwise look under the system object to get to the action to scroll y.

    Ok, I got it, kind works. The only problem now I have that the camera positioning everything to the middle of the screen.

    I am using this: lerp(scrolly, player2.Y, dt)

    So everything is now shifted up by default. Is there a way to make it more static and move it only with the jump?

  • Get rid of any Scrollto behaviors.

    System set scrolly to lerp(scrolly,player.y,yourspeed*dt)

    Can you explain a bit more, please? There is no scroll to in system unless there is a scroll to on some object that I can unable.

  • Hi All,

    How can i set the camera to follow the player only vertically?

  • I figure it out. Its the collision box of my character has some corners in it and they are getting stucked.

  • Hi all,

    I have a small scene with different platforms where the player needs to climb up by jumping on each platform. Each platform has a SOLID and also the player character moves all the time with the bullet behavior. When the Character jumps and touches the edge of the Platform he starts to slowly slide down, how do I prevent that?

  • Can you share a file with is? if possible.

  • Set the object with "scroll to" in front of your player, and then use pin behaviour to pin it so that it moves with the character.

    Another approach is to use "scroll to position"

    Every Tick > Scroll to X: Player.X + 100 (or how much ahead you want it to be)

    Y: Player.Y

    You mean to create another invisible object with the "scroll to", pin it to the player? This won't interfere with the "scroll to" behavior that I am using on camera?

    Maybe that's important to note, I have unbound scrolling checked.

    And this, image below. Didn't work for me.

  • Hi all,

    I have the player and an invisible object with scroll to behavior that works like a camera. All works good, except that my player always centered to the screen, instead I need to position him on the left side of my screen. how do I do that? Thank you.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Tick the checkbox 'Unbounded scrolling'. You've disabled it by accident I guess.

    Meh, how did I miss it. Thanks a lot.

  • Hi,

    I am not sure what I am doing wrong, it's so super simple yet it's not working. I have a player and an invisible object as a camera that follows the player. But for some reason when the player off the screen the camera not following. I have scroll to behavior added and it's just not working. Can someone please take a look at my file?

    FILE: https://www.dropbox.com/s/ojzpusujq8s0399/testing-scroll-to.c3p?dl=0

  • Ok, I got it, It's not working in the Beta Version but works in R136.

foxium's avatar

foxium

Member since 5 Jan, 2017

None one is following foxium yet!

Trophy Case

  • 7-Year Club
  • Email Verified

Progress

8/44
How to earn trophies