jbarker281's Recent Forum Activity

  • It should also be pointed out that the latest "stable" build, 126, also breaks the pathfinding demo that comes with Construct 2 in both IE 10 and Firefox. The demo still works in Chrome (same as with my game that is built off the demo).

  • Link to .capx file (required!):

    166.78.242.218/debug/Data%20Defender.caproj

    Steps to reproduce:

    1. Update to latest build of Construct 2 (126 64 bit)

    2. Run project that used to work.

    3. Receive Error

    Observed result:

    166.78.242.218/debug/Capture7.PNG

    166.78.242.218/debug/Capture8.PNG

    Expected result:

    Pathfinding used to work.

    Browsers affected:

    Chrome: no

    Firefox: yes

    Internet Explorer: yes (v10)

    Operating system & service pack:

    Windows 7 pro sp2

    Construct 2 version:

        v2 build 126

  • I'm getting the same issue after updating to the latest build: 126 64 bit. Works in Chrome only. Does not work in IE 10 OR Firefox.

  • Hi,

    I have an Instance Variable that starts at 1 for a turretCount since I give the player 1 turret to start the level. When they add a turret the turretCount increases and works fine. However, when the enemy reaches the target the turretCount decreases - which also works fine. The problem I'm having is that I want to end the level/game when the turretCount reaches zero - but that doesn't happen.

    I have it setup to go to the score layout when it reaches zero but I'm not sure how to overcome that "initial value" of one.

    Any ideas? Thanks in advance for your help.

  • Thanks for the replies. I understand setting up animations and spritesheets - just not incorporating animations with the turret behavior. I'll keep digging. Thanks again.

  • Hello,

    I'm working with the template turret game and would like to spruce up the graphics. I have a couple of turret sprite sheets but do not know how to properly set it up so that it animates correctly. Can anyone point me in the right direction?

    Thanks in advance for any help.

  • Thanks for the reply. I wanted to upload a screenshot but can't seem to find where/how to.

  • Hi,

    I'm playing around with the new pathfinding feature and I'm running into an odd problem. I'm working off of the Turret Defense demo. I moved the walls around to fit on a simple background image I've created. There is an area in the upper center of the screen (I'm guessing an area that's about 150x200 pixels) that causes the pathfinding to stop working if I place a wall there. I'm guessing that the walls somehow "block" the pathfinding but I'm not sure how. The target is in the center of the screen. If I move the target down about 200 pixels it begins to work again. Is there some kind of setting that I may be missing?

  • Thanks for the reply.

    But how would I then tell it to select a specific animation while it's updating? Would I have 4 variables - startTouchXLeft/endTouchXLeft and startTouchXRight/endTouchXRight?

  • Hello,

    I'm creating a game intended for mobile. I need the character to follow the direction of the players finger when swiping left or right. I want the animation to change from the default to a different animation when swiping left and to yet another animation if the player is swiping right.

    Any tips?

    As always, thanks in advance.

  • Thanks!

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  • Hi,

    I've searched forum and web but can't locate the answer. How would I have a bullet follow or track the player's (8 way) movement once it's "fired" before destroying itself after a short period of time if it doesn't hit the player?

    Thanks in advance.

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jbarker281

Member since 21 Nov, 2012

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