Nice game, you could add somekind of a water splash when the crates hit the water.
Use should use the timer plugin and compare every tick if the current time is greater than set time.
plugin:
http://www.scirra.com/forum/plugin-system-date-and-time_topic45206.html
You should use System->on loader layout complete instead.
Your project is probably so small that it will switch to game less then blink of an eye so you should add wait 1 sec to see that it works.
Thats pretty hard to achieve I think. Anyway if you are looking for a quick way to make levels, then my tutorial might help:
https://www.scirra.com/tutorials/585/how-to-make-an-ingame-costume-made-level-editor
Just download the .capx and make it suitable for your needs.
Here is one that might help:
https://www.scirra.com/tutorials/592/how-to-get-accepted-in-the-windows-8-marketplace
Maybe should delete all html, head and body tags and add the word "php" after <? sign. Also check if the place where you are hosting your MySQL database allows remote access, this might be your main problem here.
I am using freemysqldatabase.com, which allows remote access.
Here is my php file if you are interested:
https://dl.dropboxusercontent.com/u/148544823/save.php
Nice usage of layers and sprite animation, you could add some kind of text to end like "Thank you for playing" or something right now it is just blank white space, I thought that game just crashed.
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Use acceleration and measure distance from the void if you want closer objects to speed up faster.
<img src="http://www.upload.ee/image/3448775/Capture.JPG" border="0" />
I fixed your .capx, now it is working perfectly. You were doing things in a bit complicated way, I crossed off pretty much everything you do not need. With the for each loops you were overlaying the previous text and the sprite too, although it was not visible in the game. I made so that the fruits and fruit count is created to the slots on start of layout. To count the number of fruits captured I gave the text an instance variable and it shows which fruit counter is chosen and then +1 is added to it.
Here is the .capx:
http://www.upload.ee/files/3448711/Inventory.capx.html
Ok thanks for answering, I'll be looking up what I can create with this engine.
Watch this tutorial I made last month, this should give you some ideas.
Member since 21 Nov, 2012