In regards to this post (upon —'s request):
scirra.com/forum/topic66771.html
Steps to reproduce:
+Tree -> Set TransformedX to Tree.WorldX - CameraX
If I copy and rename this to the "Grass" sprite object, then it works; however ...
+Tree -> Set TransformedZ to WorldDepth - f.Call("RotateZYForZ", distFromHorizon, Tree.TransformedY, WorldTilt)
...does not. It would seem that parameters are ignored when objects are replaced. ;) Seems like somewhat inconsistent behavior.
Edit: Again, before anyone calls me out on this, yes, best practice is to use "Self". I just figure consistent behavior is also good to maintain. ;)
Observed result:
Object references with the same name in parameters are ignored, while the same object name outside any parameters are changed, causing inconsistent behavior.
Expected result:
Object references with the same name in parameters should also change
Construct 2 version:
r126