JoyfulDreamer's Recent Forum Activity

  • There's a stick post with some live class tutorials you should watch also.

  • One other tip: There's a sticky post you may not have noticed, which has some tutorial videos:

    scirra.com/FORUM/topic65550.html

  • I'm creating a similar game myself also, called "Planet Invaders" (and I own "PlanetInvaders.com"). If you're going with "Space Invaders" be careful of copyright. ;)

    Anyhow, in addition to tutorials on this site, on YouTube there's plenty of tutorials on painting and animating for games.

    Ultimately I think you'd get a better response if you asked a specific question, like "How can I make my ship go to position x,y" instead of "How can you help me make my game". ;)

  • No, not a good idea. What if a word is already completed, and you hit tab for the next parameter box. ;) Besides, ctrl+space is a common sequence the developers know about already.

  • Not a bad work around actually. A little extra work, but it should do for now. ;)

    Edit: For those reading, I just realized that I can also "group" some logic in an "on created" event - so as far as "grouping" sprites together" goes, that helps.

  • Is there a reason I cannot select from a list of my functions? It's not always easy to remember the names. I have to keep looking around for them. Would be nice if I could at least see a list of them somewhere. ;)

  • It's not a big deal really, but sometimes (as a coder I guess) I keep feeling I want to press "ctrl+space" to auto complete a word (such as global/local variables [no '.' used]). ;) At the very least, this would greatly help speed up the global/local variable selection.

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  • Just to be clear: The z-order bar is a great "scene graph" like list, and it would be awesome to be able to select objects using it as well. I'm sure this is a simple code addition. ;)

  • This is a really nice new feature, but sadly, I keep clicking on the objects to select their properties, etc., and I can't. (hint hint) LOL

  • Bless you heart! LOL. This is a great step in the right direction, much appreciated! :) I must say, I love that you guys can take feedback and make changes in quick beta releases - it really helps get the community's needs out sooner than later. :)

  • Link to .capx file (required!):

    N/A

    Steps to reproduce:

    1. Open sprite image editor.

    2. Create new image point.

    3. Click to rename it, and use cursor keys to move edit cursor.

    Observed result:

    Cursor keys move the image point while in rename-mode.

    Expected result:

    Cursor moves within the rename edit box and doesn't affect the image point.

    Browsers affected:

    N/A

    Operating system & service pack:

    Windows 7 x64 SP1

    Construct 2 version:

    r125

  • Well then, I guess that's all the more reason to support returning created objects from functions. ;) I mean honestly, simple games are perhaps okay, but more complex ones need to create functions to encapsulate some kind of shared functionality - object creation for example, then return it for usage - and this is especially true when there's no way to group sprites (treated as single entities). Having to "pin" via code is not good practice for an IDE of Construct's caliber. At the very least, if I have to pin objects to objects via scripts, it would be nice if I could at least wrap that in a function, which returns the object for use. For functions to be really useful beyond simplistic games, they need to encapsulate some functionality that can be "applied" and reused for various objects. Either a function needs to accept certain family types as a parameter so the function can apply some state values, or other functionality, or it needs to support returning them.

    Example: I have a space drone. It has a "shadowing" sprite overlay, and 4 line of sight sprite overlays. I have to create all this, AND PIN, via a function. To make matters worse, I have to dump them all sprites onto a layout before I can even use them. The "line of sight" sprites can be used by many objects, so I tried to encapsulate the creation in a function, and got the issue above. Now, I have to duplicate my efforts for each object, which makes the functions useless for their expected functionality (to reduce repetitive scripting).

    If functions are made a bit more powerful, it totally makes up for a lot of other stuff (like lack of grouping as mentioned earlier). ;)

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JoyfulDreamer

Member since 21 Nov, 2012

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