JoyfulDreamer's Recent Forum Activity

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/17275929/Temp/Bug%20Test%20-%20Array%20is%20not%20empty.capx

    Steps to reproduce:

    Create an array and test if it is empty - doesn't seem to be at start.

    Observed result:

    Array has a count of 1.

    Expected result:

    Array has an initial count of 0.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows XP 7 x64 SP1

    Construct 2 version:

    r126

  • Ok, thanks for the info. ;) My guess is though that executing "x/abs(x)" is probably faster than creating a "sign(x)" function, correct? ;)

  • Not to bad. On the YouTube one, at 0:30, there's a nice melody hidden in there you should build upon. ;) You got some good stuff on SoundCloud as well, I'm sure someone will find something great for their game! ;)

  • ;) Not just that, but, for example, If I have variables x, y, xDir, and yDir, and I type 'x' and press TAB, which variable is selected? Ambiguity ensues! ;)

    Edit: Just to add to my first post, another reasoning is because commonly I type the first 2-3 letters to single out a specific group of variables (I may have tons in a game), and if I type a wrong char by mistake, I lose the code completion pop-up and have to back up and retype the period! :/ Anyhow, glad it's on the to-do list! :D

  • Try here instead then: scirra.com/FORUM/topic66586_post408895.html

  • Hey everyone. Due to a special arrangement with Scirra (unrelated to music - and I won't get into that yet), please feel free to use my music in your games:

    https://soundcloud.com/joyfuldreamer

    (or via JoyfulDreamer.com)

    Music video:

    Subscribe to Construct videos now

    (just for fun ;) )

    Just started putting them on SoundCloud about a couple months ago. My Facebook Page has over 3200 fans. All songs are original works (except one), and you can use them in commercial games as long as you give proper credit somewhere. ;) I have hundreds of music compositions, but I haven't posted them all yet, so stay tuned. I'll be creating some original works for the Construct community soon.

    Note: The music for "Teddy Incident - Intro" was for a student's game project, which is no longer available (AFAIK), so it would be nice to see it reused somewhere. ;)

    I worked on the Visual3D.net IDE a few years back, and also made music for one of there's videos, which you can listen to here: http://vimeo.com/8235259

    Besides games, I have also composed some tunes for private internal GM commercial prototype videos.

    If you'd like one, just make the request here (I'd love to hear about your game also) and I'll PM you a link to download it. Just let me know the format you want (mp3, wav, ...).

    If interested at all, just make a comment here so you'll be updated when I post new stuff.

  • I guess this is a question for the developers, but I was just wondering HOW functions are called internally? Having to use string names to call functions is a little concerning. For example, I would never want to create something like "sign(x)" to get the sign of a number called by looking up a number from a function registered via a dictionary (i.e. key-value look-ups).

  • Nicely done Miceal, interactivity gives a site some pizzaz methinks. Would love to see your capx. Any advice would be really appreciated mate. How did you do full page etc.

    Megatronx, I don't mean a splash page. I have whipped up a test site just to test out the idea, its basic with one link (which I have to try and figure out how to open outside of the iframe), but works.

    http://www.tyrhone.com/

    I basically mean the front page which offers navigation to the rest of the site. So you may not get hits from google to this page, but it would look nice for clients.

    Why would google penalize you if the content is there?

    Can you offer up any other non coding options for this sort of functionality?

    In the "old days", when search engines indexed mostly by text content, people would "hide" text (by color usually) at the bottom of the site. Usually the text had nothing to do with the site, which is why it was hidden; However, this caused pages unrelated to searches to show up - that's why it's penalized. Rule of thumb: If Google can determine that the reader can't see it, then it doesn't either. ;)

    I'm always a fan of hybrid solutions. Like flash, people will try to create websites with Construct 2 regardless, so here are some ideas:

    Idea 1 - I think it was already alluded to, but if you design your HOME page in HTML as normal, then that would help with CEO to some degree. You can then have a link to enter the Construct 2 designed site (like a landing page I guess).

    Idea 2 - Using plugins, you could "communicate" with the main page (at least in theory). If you are comfortable with this, you might be able to whip up some communication between various iframe elements (for various construct instances) and write JavaScript to talk between them as needed.

  • If you are using UIDs, they are not valid when the game restarts. You cannot persist objects by UIDs.

  • Another tip on the AI: You can fake it a bit with a trail behind the enemy as well. Use angles to avoid the enemy as you stated, but create an invisible trail of 3-5 invisible sprite dots behind the enemy. If spots are seen, the AI can go to them and follow each one towards the first, making it seems like it's following. Then, once the angle is right, the AI shoots. ;)

  • Perpendicular positions are easy. If you have a vector (2,1), you simply swap the two numbers and make one negative. For example, (-1, 2), and the opposite side is then (1,-2). ;)

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  • I'm looking forward to this as well. I refuse to create plugins for my games (or others) until I know the Arcade can support them (otherwise there's no way to showcase a game using them! [unless I put the games on my own site pages]).

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JoyfulDreamer

Member since 21 Nov, 2012

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