JeffSkyrunner's Recent Forum Activity

  • Hi tried something similar, but I have a funny effect...

    This is the "wrong" situation, that is without the wait:

    It does spawn in the right direction, but in the wrong number:

    If I put the wait as first action (just don't look at the txtdebug, it acts the same way without), like this:

    It spawns the correct number of sprites, but in the totally wrong direction!

    I know that I am missing something very obvious, but I don't get what...

  • This week it was the time of the first part of the combat phase, that is determining the range between the attacking ship and the defending ones

    Next step: fire 'em up!

  • This week I've dedicated myself in completing the planning phase and the activation phase.

    For the purpose of the first beta, the activation phase could be considered completed, but for the main game there is still work to do (managing pilots with the same piloting skill, for instance).

    Next step: combat phase

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  • rexrainbow

    I'm using the plugin in my project and it seems working fine.

    For my needs, it has everything needed, thank you for your work.

  • As the virgin maid would say, "it's my first time, so be gentle"

    What is the idea behind this game?

    The idea of N.A.X.T (Not Another Xwing Trainer) is not being just another Fantasy Flight Games' X Wing tester (you don't say...), but to introduce also the multiplayer feature, in order to allow people from different countries to test their skills.

    Please note: this game is in no way a substitute for the real game but is a complementary tool. The real game is and will always be much more interesting than my software, whose intent is just to be a tribute.

    What's your final goal?

    I'd like to allow people to create/import/export their own squadron and play against AI or other people, both in hot seat (pass-the-device method) or multiplayer.

    What's your actual goal?

    The first "open" release would be with just the content of the Core set and no AI. I haven't decided yet if the multiplayer will be in that release too, or just the pass-the-device method.

    What have you accomplished so far?

    The planning phase is complete, so next step is the activation phase and some "code cleaning".

    Man... that's a lot of words, but pics or GTFO!

    Er... ok, you've asked for it!

    WTF is that?

    Ok, you may have noticed now that I'm not very good with graphics and UI in general... at all! Once (...if) the project would be on an advanced state, I would ask somebody to help me, but at the moment this is what you have to deal with!

  • Ok, thank you

  • rexrainbow

    Hi. Do you think you're going to implement it in this way or have I to use the workaround?

    Many thanks in advance.

  • rexrainbow

    Ok, that is a workaround (a nice one .

    Just my two cents

  • rexrainbow

    My idea was that I could say "in step 1 the sprite must have a facing angle of 10 degrees", "in step 2 the sprite must have a facing angle of 15 degrees", and so on...

    I thought it would be possible to set it while adding a point to the path.

  • rexrainbow

    Now it works, but I do not see the property "set angle" under the "spline" actions

  • I was trying without using the angle, and this is what I get:

    Javascript error!
    TypeError: seg is null
    http://localhost:50000/Rex_Spline_behavior.js, line 132 (col 9)
    
    This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.[/code:k405usss]
    
    I had just add points to the spline path and set it Enabled + made it Start; the problem appears on the "On spline reach last point".
    
    [i][u]Edit:[/u][/i] here is the example: [url]https://www.dropbox.com/s/0w81a8w0sqkgef2/Spline%20Rex.capx?dl=0[/url]
  • Thanks a lot

    A nice feature would be adding the facing at n-th point... do you think this could be possible?

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JeffSkyrunner

Member since 20 Nov, 2012

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