shimo's Recent Forum Activity

    Tom you are awesome, this web site is the betters that I have seen.

    You are great developer.

  • I'm too far from London <img src="smileys/smiley19.gif" border="0" align="middle" />

  • OK, the problem is the next:

    I have a family objets, so I created a "family instance variable", every instance has your own variable now, right! then, the variables can have two values: 1 and 0

    So I wanna know is, How I can show which variables of each instance have 0 and which variables have 1 ?? (maybe in a for)

    I do not believe is so hard to make...jeje! but I do not know how to make it.

    could someone help me?

  • wow! keepee, excellent example, but I have not clear of all.

    Could you tell me how to works this part exactly of your example?

    S_TarX==self.S_initX + sin(time*self.S_Spd)*self.S_Magn

  • OK guys thank you very much everybody!

    good example trollface

    <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • OK for I could see your example trollface I need the latest version, but I have other download in progress right now jejje,<img src="smileys/smiley1.gif" border="0" align="middle" />

    well anyway, I want to know if I do is

    offset y==5 >>to objet (B)

    means that a object(A) could be destroy(for example this action) if it reach to 5 pixels "before" of collide with the Object (B)

  • Someone could say me, what does this parameters mean? or in general, how to work ? because I do not understand.. thank you!

    offset por shimozurdo, en Flickr[/IMG]

  • I understand Ashley

    Ok guys, We continue making games

    let's go!!

  • Bueno he visto que el traductor de google hace aceptablemente su labor, pero como dije antes nuestra participaci�n en el foro con preguntas lanzadas en espa�ol debe aumentar para que la comunidad hispanoparlante cresca aqui.

    saludos

  • Well, I have solved it. the main problem is that the collision with physic do not work well, I dont know why. When an object collision with other and both have physic then you are catching the current velocity and if you trying compare to collision to both objets in that instant the collison sometimes not occurs in the moment of the velocity expected. whatever!

    A solution I found is use a sprite auxiliar which detecte the collision but HAVE NOT the physics behavior, so this sprite auxiliar is largest in size that the object with physic.

    physic por shimozurdo, en Flickr

  • aanimation are you from indonesia?

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shimo

Member since 15 Nov, 2012

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