PudgyPlatypus's Recent Forum Activity

  • Yikes, I think I am setting my angle towards the touched spot, then move forward each tick. Could that be causing problems that I am setting the angle?

  • I had made part of my game which would be a turret that would shoot at enemies based on the turret behavior (blah blah).

    I ended up wanting it to be more of a character you move and auto shoots. You tap the map and it moves towards that point and if anything comes into it's range, it shoots at it. So I thought leaving the turret behavior on would work pretty well for it, like it's just a moving turret.

    Looks like when the turret is currently moving toward it's given point it won't shoot. Once it stops, it starts functioning as a turret again. Is this on purpose or did I miss something with my scripting?

    I'm sure I could make my own functionality of the character shooting at things when in range, just thought the turret behavior would save me some time.

    Anyone else come across this?

  • Awesome, yes that works!

    I was half asleep last night doing this so I was having trouble finding the Fade behavior and by that time I had already made it the first way so maybe Ill try the fade tonight.

    Thanks again!

  • Quick question:

    I create these 5 blocks, and then there is a For Each of those blocks that says change opacity to 80, then wait 1 second, change opacity 60, wait 1 sec, etc until I get to 20 opacity then destroy the sprite.

    The problem is the first opacity setting changes the sprites just fine, but then it just does each of the waits but doesn't do the opacity changes in between. Is this a limitation in For Each or am I missing something?

    Thanks!

  • I was trying to figure out the best/easiest way to have the functionality of having a sprite (round), when you touch and drag you move it around normally. But if you have one finger on it, then put another finger down and turn, the sprite will turn with the 2nd finger (like a knob pretty much).

    I tried an event where if touching sprite and on Nth Touch started (1), to set the angle of the sprite to where the 2nd touch is. It seems like the sprite turns a little towards the 2nd touch but then nothing else. Its weird because I don't really see any event to keep running on the Nth touch like is touching?

    Anyone do something like this that could help? I'm sure it is probably not too hard but I program all day and then get home and try and do more and my brain is usually fried by then :(

  • Wowzer, that program looks fantastic, totally trying it out tonight! Thanks!

  • Hey Lovelocke,

    Yes I am still actively working on it but I have gone back and forth ALOT on the mechanics so it's note really pieced together after the big change I did a couple days ago.

    Basically I decided to go with the "give the player a lot of freedom" for my TD music game. At first I went with ok, place instrument turrets and they play sounds every designated amount of seconds and enemies come through, you upgrade the towers to make them more powerful or bigger range but it still felt sort of stale.

    As a producer/dj I had all these music tools sitting right next to me and I realized I should try and use those as some inspiration. I have an awesome Launchpad(http://global.novationmusic.com/midi-controllers-digital-dj/launchpad) and thought hey, I wanted people to be able to make some sort of music why not give them a pseudo launchpad where it is easy to layout the instruments as if you were making a beat and put some tower defense stuff inside that. So I'm going for more of a look of that launchpad where pushing a button lights it with the color instrument and they will shoot out a "wave" when the timing hits the column of notes of that particular bar.

    So really right now I am making the pad functionality and the waves coming from the buttons, once that works pretty well I'm going for the enemies and some sort of pathing between the "buttons/towers".

    I will for sure post a link to a demo/screenshots as soon as I atleast have the pad created. Thanks for all the great ideas, they helped immensely and I'm always open for more if you think of anything else cool for it :)

    Dj

  • Those look fantastic Lemo!

    I was also a Glitch player who was sad to hear it closing but it's awesome they released all of the game assets just for people like you!

    Keep up the great work!

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  • Ah thats an interesting way, I will definitely try that, thanks!

    When you scale up a sprite and you have designated the collision points at certain areas will they scale appropriately as it gets larger? I'm guessing so but I havent gotten to try it just yet.

  • youtube.com/watch

    Do you have any idea on the easiest way to get that circular wave effect in Construct 2 working well? I don't think having a small circle sprite and then sizing it up would work very well right?

    Is there any plug ins that could possibly give me more flexibility to accomplish something like that?

    Thanks!

  • Yes I agree with it being pretty rigid the way I was heading with it. It definitely seems like games that are getting a good following are the ones where the players get to have more of a say on how it plays/sounds, etc.

    I guess the way I program it can help with stopping people from making the song muddied up with kicks playing at a different tempo and sounding like a stampede of horses.

    Just changing my towers to play sounds when placed has made it a bit more interesting (although I still have difficulty with interacting with specific instances of a sprite, but whatever).

    I still really like the idea of the enemies being specific to instruments/sounds but the difficulty is making it a little more obvious of what you should use without having a bunch of text explaining them. I think the combination of the bright colors and specific enemies could work by having kicks being a bright red and the bullets they shoot are also red so the enemies that are the same color would be the ones you want to use the kick sounds against (or maybe using the inverse color of the tower?)

    Its funny you mentioned Rez because I really like that game and the style it had. I definitely had the style of Rez in mind along with Tron when thinking about the color scheme/look of the game. I really like how simple but elegant Geometry Wars/Geometry Wars 2 looked (especially the warping of the background after bombs) and sort of tried to mimic it a bit but I'm waiting on a friend to make me some decent sprites.

    I had actually came across the music TD game you mentioned after I initially came up with this idea. I tried it out and was really unimpressed with the looks and the gameplay of it like you mentioned. I was happy to see that was the most popular attempt at it because it was very far from what I wanted to accomplish.

    Again thanks for all the ideas and suggestions! If you have anything else that randomly comes to mind definitely let me know, and when I finish this I will definitely make sure you get credit for helping with ideas :)

  • Wow Love that is some great ideas!

    I can definitely use a lot of that but I have one question before I go further.

    It seems like our two ideas of how the towers work are a bit different, mostly because I typed out my stuff quick at work and didn't give a lot of info.

    I have built the frame where a "level" would be a song I have created outside of the game with my music DAW. Then based on the song/level the towers that are available are the different instruments in that designated song and they would shoot according to when it plays in the song. So then you would have to know when the break down of the song is to make sure you have the right towers in place for it, etc.

    Yours sounds much more like the towers are making the sounds for the level and therefore maybe the player is affecting how the sounds play together? I had somewhat of that idea in the beginning but was worried people could put together a bad grouping and it just sound like a muddled mess and people wouldnt like it. What do you think?

    I LOVE the idea for the enemies and I will definitely have to try and see how to add a system like that. Thanks Love and look forward to hearing some more!

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PudgyPlatypus

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