Vector the Pot's Recent Forum Activity

  • Right now I'm making a game for PC, based on classic game emulators, and it would be nice to make the user play with some "specific" mechanics.

    Like, for example, if I could detect my user's pc resolution I could make it so you can't go over X part because you need a lower screen resolution. Or a part where you can't progress while on fullscreen.

    Or maybe detect when the mouse is plugged or not, when the user is recording the screen, when there's a keyboard or a joystick plugged. I don't know! Any kind of these unusual triggers would be nice to have, and they probably are, but I don't know where they are or how much there are.

  • The link is broken! Can someone post it again?

    I really want to try this out...

  • Sure! Here it is: .mediafire.com/?xxq6nc757wxn7zt (add a "www" before the point)

    Btw, i just cloned everything, it did not worked so well, so the game always takes the position ang angle of the left ball, and gives that propieties to the right ball, same with the position of the paddle.

    (im just 1 year on C2 so please dont expect too much)

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  • Yes, i know that i wont have any 3d perspective, its just fun to feel like the screen is... well... on your face, its just a little more inmersive, i want to do, for exaple, something like this: POTATOhttps://postimg.org/image/4xl8g5umr/ (erase the "potato" word)

    But without cloning EVERYTHING, because the balls bounce in different directions on the different screens...

    Im not sure if the url works btw, tell me if it doesnt.

  • (Im spanish so prepare for awful ortography)

    I want to make a split-screen game for a virtual reality headset for a phone, it uses tilt controls and i want all the game to be duplicated, i tried to duplicate everything, but it didnt worked so well, the players weren´t synchronized... Is there anyway to just make the game cover the left half of the screen and just recreate it with the Canvas plugin on the right side?

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Vector the Pot

Member since 15 Dec, 2016

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