LI0NHART's Recent Forum Activity

  • *bump* anyone?

  • Hi all

    I've searched the forums but either the links are dead or not what i want.

    I would like the classic(not rope style) movement but cant figure it out, any help would be appreciated :

  • I understand your point however, if you sort your types of images to seperate sheets. NPCs for 1 sheet, foilage for another ect, then you could use the crop in Construct 2 (holding shift) will crop all image in that animation. Anyhow hope you find your answer :)

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  • You could manually make them, I've made a tutorial for this very matter which can be found at https://www.scirra.com/tutorials/615/creating-a-clean-sprite-sheet

  • yes but not actually selling it or anything.

  • My Zelda RPG im working on.

    Subscribe to Construct videos now

    Here is a link to more information on the features i plan on implementing and also some screenshots info

  • The best site i've found and use is http://www.spriters-resource.com/ however as stated by philx you wont be able to publish and make money from your games used these.

  • Hi, I'm in the progress of doing a zelda rpg with a few new features in it. The full game will take a long time to do, i plan on releasing a demo version with just links home village in the near future. I'm also doing tutorials along the way on how to do various things.

    My Youtube video can be seen here

    Subscribe to Construct videos now

    and also the tutorials list i've done so far. Here is the link to the 1st tutorial tutorial

  • Hi all, although this is a game i will finish, i intend to make my own game using my own art work, so this is a test to see if i can pull of what it takes. This is my first major project which is my version of the awesome Zelda games, i'm using sprites from a zelda game. I will be releasing a demo version of an area called Midori Village, this is Link's home village. The full game will feature the following:

    . Day and night cycles that will open up different quests.

    . Different enemies will walk the map depending on day/night cycle.

    . Mini games for fun which will include animal racing,cards,hide and seek,fishing,hunt for items and foot races(some of these the player can bet to earn more rupees). Some of these will be integrated into quests whilst other will be just for fun.

    . A variety of missions both main and side quest.

    . Several shops to buy and sell items.

    . A variety of weapons and upgrades

    PROGRESS SO FAR...

    Links village's basic layout is finished, which contain the follwing features:

    Collisions are now in place as well as z-ordering.

    An enemies patrol AI is finished but is not onscreen at the moment

    All weapons work and most items

    New inventory look

    Grass can be cut for rupees(can be collected)

    Gaming house were you can play mini games for a fee (1 of 5 games playable)

    UPDATED INFO

    ----------------------------

    Some visual aspects have now been completed (for user friendlyness) (ON GOING)

    Animations of moves now tweeked

    3/5 mini games now playable in gaming house

    Basic damage control from all weapons & swords (NOW COMPLETED)

    Enemy health bars appear as they are hit then disappear after short time (NOW COMPLETED)

    Basic NPC's villagers walk routes (NOW COMPLETED)

    CURRENTLY WORKING ON

    -----------------------------------------

    Implementing enemies, AI and damage control from weapons(ON GOING)

    Weapon effecs fire,ice,trials etc (NOW COMPLETED)

    Visual effects and consequences on enemies depending on weapon used,(set on fire,freeze etc) (NOW COMPLETED)

    Will update video link show new implementations in next few days.

    https://www.dropbox.com/s/ig3mn8s4jce7lhw/zelda.wmv?dl=0

  • I've created my wandering NPC's in my zelda game by creating a sprite object called "pathsprite" and in each frame have images for the avialable directions (make sure you set the speed to 0 so it does not animate) for example:

    frame 0 would have a image of an arrow pointing to the left

    frame 1 would have a image of an arrow pointing to the right

    frame 2 would have a image of an arrow pointing up

    frame 3 would have a image of an arrow pointing down

    frame 4 would have a image of an arrow pointing up,down,left and right

    frame 5 would have a image of an arrow pointing to up and right

    do this for all possible directions you require then set up logic like this

    If player overlaps pathsprite and frame = 0 then set "NPC" movement direction to 180

    If player overlaps pathsprite and frame = 1 then set "NPC" movement direction to 0

    If player overlaps pathsprite and frame = 4 then set "NPC" movement direction to choose(0,90,180,270)

    Also do a check position for when the NPC is (say) 4 pixels or less in distance then set NPC to the position to the pathsprite its overlapping. This ensures it goes throught the center of all pathsprites, you could also have the NPC wait at various places with a random timer to give the impression the npc is thinking were to go.

    Hope that maks sence im at work so unable to provide screen shots.

  • Thanks very much Wertle, I used find and works fine also understand the tokenat too, much appreciated :)

  • Hi, I have a sentence in a text object ,i want to check if the sentence has a certain word in it. im pretty sure I need to use tokenat but don't understand it could anyone help explain it simply with an example

    example:

    I went to the shops and bought coffee,tea,cakes and biscuits.

    I would like to see if the sentence has the word tea in it

    thanks

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LI0NHART

Member since 11 Nov, 2012

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