mikeOstaff's Recent Forum Activity

  • krish, KFC sorry for the delaying. I'm glad that this workaround is work =)

    I have no time to create tutorial or something bigger than post on forum topic, so i will be glad if you guys create this tutorial, because this info is useful for iOs developers.

    mikeOstaff

    what is your game? any links?

    Looks interesting.

    It's our project - RunRabbitRun - hardcore platformer which eat all of our time =) . The game about rabbit which want to find his carrot. This game has been created under the impression of Super Meat Boy and Defrag(Quake3Arena mod).

    You can find more info here - http://runrabbitrun.ru/

  • HI KFC,

    I'm sorry for poor English, but i think that i found a dirty workaround for fonts+ejecta

    As said Construct2's docs "The Text plugin's 'Set web font' action is not supported." but there is a way to set your font

    I need to get this

    Instead this

    Step by step.

    1. Including your font to xcode project (gotham_pro_black in my case)

    1.1 Put font file to Resources folder and add it to target in modal window - http://joxi.ru/HvbiU_3JTJDiB2Nnw50

    1.2 Check that your font are included as Resources in your bundle - http://joxi.ru/rffiU4wyTJASQEVhdlc

    1.3 Include your font in your application plist - open plist and add a new row called “Fonts provided by application” as array and add name of you font in list. like this - http://joxi.ru/ivjiU4wyTJDeXA-DgEU

    1.4 Now you need to find PostScript name of the font. I used this script to find it in font check.

    http://joxi.ru/C_riU4wyTJDMAjztq9I

    Run the project and find PostScript name in debug window

    http://joxi.ru/vvriU_3JTJA9CHzLsqM

    In my case it is "GothamPro-Black"

    script here:

    for (id familyName in [UIFont familyNames]) {

    NSLog(@"%@", familyName);

    for (id fontName in [UIFont fontNamesForFamilyName:familyName]) NSLog(@" %@", fontName);

    }

    I beilive that there are more easy ways to find it =)

    This script is useless at this point - so delete it.

    2. Now we need to export the project for ejecta and replace name of the font.

    2.1 Go to Win platform to you Construct project and export it for ejecta - http://joxi.ru/svziU4wyTJDEAslCONM

    2.2 Open index.js (i use Notepad++) and replace font name that provided Construct on PostScript name from 1.4 like this - http://joxi.ru/svziU4wyTJDEAslCONM

    In my case i set "Gotham Pro Black" font for all text objects in my capx for easy finding - http://joxi.ru/3v3iU_3JTJBkZMMLGhQ

    Result - http://joxi.ru/Gv7iU4wyTJDQAhPbpmE

    Upload export file to the dropbox.

    3. Check the result. Go to Mac

    3.1 Replace files in you App folder - http://joxi.ru/CgDjU_3JTJAzCN6G7NM

    3.2 Run the project. Now text objects should be set to you font-face =)

    Result:

    One more thing. You can use a multiple fonts. Just add your fonts into Resource folder and add new rows to “Fonts provided by application” array in plist.

    Once again sorry for bad English and i hope this will be usefull for you and C2 developers =)

    Cheers

  • Thanks for reply sirLobito,

    Any critic will be useful for us cos it's our first game, we did not develop the games before. And the critic is the best way to improve us skills as game developers =)

    Thanks once again!

  • Thanks for your reply quetzy,

    I have seen a similar problem when the game has been under the testing on low-perfomance machine, but this issue never occur on middle or high-perfomance mashines.

    It's seems that the coordinates of Rabbit does not correctly considered in case of some lagging.

    In other hand, it's an issue with optimization. I'll try to found solution for this issue, but I cannot be sure on 100% that I'll found the root cause.

    What kind of VGA do you use?

  • Nice Graphics , Good Music , That's meat boy succesor !

    Oh, thanks a lot! Strong words. I'm impressed =)

    Oh nice graphics

    The level designs are good but the UI doesn't look as polished

    You could try with different fonts as well

    All of grafic has been created by my girlfriend, Yana. She helps me to develop the game and we are want to change the hud in future. By the way, she is said "thanks" to you in skype =)

    Looks good! I'll give it a try! :)

    Bugs/Problems/Other:

    - Spelling: Tryes: should be Tries:

    - Spelling: Sores: should be Score: (In my opinion)

    - Snowflakes could be more "snowflake-like". And they bounce wierdly of the ground.

    Yep, I know about some issues with speling, I need to improve my skills in English. I'll fix it and snowflakes in nearest future. Thaks for this, Jonsterz!

  • sirLobito, this game have some differences from SMB, for example Rabbit does not stick to the walls and I'm integrate some kind Quake3 phyisic. If you often jump speed increases. Without strafe of couse.

    In any case thanks for your opinion, sirLobito, i'm appreciate it =)

    And I'm want to know you opinion about music.

  • Oh) thanks ByR, I'll fix it ASAP =)

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  • Thanks onur, we'll try to diversify grafic in the next chapters of the game, if RunRabbitRun will continue.

  • Hello!

    First of all, I would say "sorry for my English".

    So, sorry for my English.

    <center><img src="http://runrabbitrun.ru/img/rabby.png" border="0"></center>

    And now, I would like to introduce the RunRabbitRun. It's a free game, about rabbit which want to find his carrot. This game has been created under the impression of Super Meat Boy and Defrag(Quake3Arena mod)

    <center><img src="http://runrabbitrun.ru/img/0.png" border="0"></center>

    <center><img src="http://runrabbitrun.ru/img/1.png" border="0"></center>

    <center><img src="http://runrabbitrun.ru/img/13.png" border="0"></center>

    <center><img src="http://runrabbitrun.ru/img/05.png" border="0"></center>

    You can try the game online(6 levels)

    but I recommend to download full version, which include all music, all video and full first chapter

    Subscribe to Construct videos now

    In any case I'll be happy for your comments!

    RunRabbitRun webpage

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mikeOstaff

Member since 8 Nov, 2012

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