TomoloGames's Recent Forum Activity

  • Hi there!

    I just uploaded my latest game called HoppZee. There's only 20 levels but my plan is to make 100 levels but what's the point if people don't like the first 20. So if you play the game, please let me know what you think of it so I know if I should drop this project or continue with it.

    tomologames.itch.io/hoppzee

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    Thanks in advance,

    Tommy

    instagram.com/TomoloGames

  • Enternode - First of all, thanks for trying to help me out. I want to make it a little bit easier to play the game so if you press the jump-button a little too late, the players still jumps. If you don't want to jump then the player should just fall down.

  • Hi there!

    I want the player to be able to jump shortly after leaving the solid objects (or Jumpthru) instead of falling down. I have tried a bunch of different solutions and they all work but they all have issues as well. Is there a perfect solution for this?

    I hope you understand what I'm trying to explain.

    Thanks in advance,

    Tommy

  • HolidayExplanation - A thousand thanks again. I had already tried something similar before and I don't really like the results. I don't want the camera to go back to the middle when the player stops but the biggest problem is that it is a little "jumpy". See the video below if you don't understand what I mean.

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  • HolidayExplanation - Thank you for trying to help me out, I really appreciate it. I have already tried this though. It works when the player is moving to the right but when the player is then moving to the left, the camera is even further behind.

  • Hi there,

    I have a camera following the player with lerp. I would like the camera to be ahead of the player when running though instead of behind so that you can see what's ahead of you. I mean, I want the player to be on the left side when running to the right side and vice versa. I can achieve this but it looks terrible, it's not smooth at all. Any suggestions?

    Here's a video of what it looks like now.

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    Thanks in advance,

    Tommy

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  • calminthenight - My second solution with overlapping at offset works great so I'll stick to it for now but thank you for helping me out, I really appreciate it.

    It only occurs when the player is falling down and the sine-object is going up. If an object with the jump-thru behavior isn't moving up, it doesn't happen.

    Thanks again :)

  • Yeah, it worked pretty well but it wasn't perfect. Especially since I want to have several sine-objects in the level. I came up with another solution and it has worked perfectly so far. Player is overlapping sine-object at offset and then enable/disable the solid behavior.

  • First of all, thanks a lot for trying to help me out. I really appreciate it.

    I assume that the problem is that the player and the sine don't move 1 pixel at a time so if the player fall down for example 5 pixels and the sine go up 5 pixels, the player sometimes end up lower than the sine. Sorry, I can't explain better than that hehe :p The problem is only when the sine is going up, not down.

    I created an object and pinned it to the sine and change the sine from jump-thru to solid. When the player overlaps the object I created, the solid is enabled and when the player doesn't overlap the object the solid is disabled. Take a look at the video below. The object will of course be invisible.

    I wish I could find a better solution than this though but it works for now.

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  • Hi there,

    I came across a problem I've never experienced before today. I have an object with Sine behavior and Jump-Thru. When the players jumps a couple of times on the Jump-Thru, he falls down. Take a look at the video below.

    Maybe Jump-Thru and Sine doesn't work well together? I've never had this problem before though.

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    Thanks in advance,

    Tommy

    Edit: I can also add that I created a completely new project with just 3 object. Floor (Solid), Player (Platform) and Elevator (Sine + Jump-Thru) and the problem still occurs.

  • I tried with different colors (black and white) and you can clearly see weird lines. It used to be smooth?

  • Hi there!

    I usually use a gradient background and have done so for years without any problems. I'm working on a new game now and suddenly the gradient background looks like crap. It's not smooth like it used to. I have 3 computers and I've tried it on all of them with the same results. Take a look at the image below if you don't understand what I mean.

    Thanks in advance,

    Tommy

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TomoloGames

Member since 9 Dec, 2016

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