Shubi's Recent Forum Activity

  • Bump! Any views about this?

  • Hi,

    Wondering if its possible to develop a widget with construct 3? And if it is feasible?, provided that its primarily a game engine...

    Tagged:

  • check if z elevation is in between z elevation of target

    Depending on how deep you want to go you can get 3d collisions with a bunch of math.

    I tried collision checks as a workaround, it works, just not with "platformer", i had to use "physics" instead to simulate the movements.

    (PS : I think you linked the wrong file. )

    The demo you linked to doesn't actually need 3D collisions

    I tried https://editor.construct.net/#open=first-person-platformer as well, but it also uses a lot of coding workarounds for simulating platformer.

    This is what i had in mind. A real 3d platformer, where we can interact with physics. (Use m button to toggle views, PS : I do not know how to change the camera angle.)

    https://drive.google.com/file/d/1fhXyPt8FEGfpBZe4q2SgjWXauPYpE3ic/view?usp=sharing

    I had to trial and error for this to work. I think two amendments are needed in C3, one is to make "platformer" and "solid" compatible with physics. The second is to check z axis for collisions. And we can get a complete 3d engine (without any workarounds), if i am not wrong...?

    PS: Another addition could be an option to change physics & platformer direction to z axis?

  • Hi,

    I was trying the platformer template https://editor.construct.net/#open=gravity-portal

    Currently collisions happen even if z elevation of two objects are different. I checked and found this...

    I am wondering if it is hard to add a z collision check box to an object's property? This will make the game not only look 3d but work in 3d as well...

    Please let me know if i am missing something here... or if a workaround is available.

    Thank you

  • One of the ideas got added in r299 https://www.construct.net/en/make-games/releases/beta/r299

    "Is Effect Enabled" condition ...https://construct3-21h2.ideas.aha.io/ideas/C321H2-I-349

    Cheers!

  • That's true, searching is very limited, and sometimes you scroll between hundreds of results to find somthing. it should be based on keywords.

    It is one of those fundamental ideas that greatly effect the development ease for everyone...

    Added "Search for words in the event editor"

    Thank you for the suggestion.

    Edit : Organised the Ideas for better understanding.

  • Just realised that we don't even have a decent "button" to use in a game, the existing button object has boxy look that cannot be changed and no other required properties like interactive or working when invisible etc. So you have to create a sprite, then add touch object, then code for tap or touching, then add condition for whether it is on the right layer to be interactive and is visible or not, only to realise that the button is not working because there is another button on some layer exactly below it.

    It is astonishing to see how people want new features instead of having effective tools like a simple button that could help building decent games without wasting time or money.

    I guess this is why even after seven years of working with construct, i am still unable to earn anything with my games, simply because i am unable to keep them flawless, no matter how much time i put into it. I have earned a decent income by helping other construct developers for a year, but non of those developers have made any from their final games, because games are not flawless, it takes so much time correcting issues that you cannot be fully creative it, and when you get creative, you end up with a buggy game. You need both time and money to put it right. And sometimes it feels as if scirra is developing construct as a hobby too. I don't blame them, its their company, their choice. And i still stick with construct too, because i still like it, and because i don't like coding.

  • Added Multiplayer: Sync Interest Management

    I guess it does not matter, because the ideas have not gained the traction needed, don't know if its due to the limited votes or because there are so many ideas to choose from that the votes are getting divided into them. Should we discuss and then vote, i don't know, let me know if you have any ideas for , may be in time some of these will gain popularity.

    Aha platform has an API that can probably be used to present the ideas here on the site in a special page.

    That would be a great way to engaging more people on the forum and make better discussions before voting.

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  • Got it! Added "Family Inheritance" and "Hierarchy | Child Anchored to Parent" to the list.

  • There's too few votes to dole out

    i can't support any other ideas due to the lack of vote points.

    I think they want you to vote for your highest priority ideas only, which is actually the reason this topic has been created, to encourage priority voting for ease of development ideas, because no matter how many new features, unless the workflow is fast, any feature can become tedious to work with.

    The 2 most important to me: Multiplayer: Sync Interest Management

    The idea is very important, but it might be more of feature request for better working of multiplayer games and not an idea that eases the development of a game.

    Added "3D Camera Viewport", "Hierarchy View" and "Variable Folders" to the list. Thank you for the suggestions.

    1. Family Inheritance (kinda), 4. Hierarchy : Child Anchored to Parent

    I think the ideas are declined by ashley in the comment section due to huge amount of work required.

    I think it would be better to suggest ideas that are simple enough to add by scirra and yet improve the quality of development a lot (that's also what their guidelines say), It also says that ideas that are possible with workarounds would not be considered, but again, that's the whole point of this post, the ease of development might be getting neglected and in many cases the workarounds are too much work.

    5. Big list of Quality Of Life stuff

    The idea is already present in this post, but as you know, they need to be added separately to be considered by scirra, i might have covered some of them and some of them may already be present on the platform.

  • little correlation between vote count and the ideas Scirra has implemented in the past.

    should I post my suggestions now knowing I might have to add them again if it gets updated?

    I am hoping Ashley and scirra team would clarify on that.

    For now, i am assuming that old platform is still the place for posting new ideas, so i have added some more suggestions i deem very essential for editor and debugger. (Added to bottom of the list in post). Let me know what you think about them.

  • I don't think I could even leave a vote on all suggestions posted here!

    You don't need to leave a vote for every suggestion, just the ones you want on scirra's priority list.

    To be clear again, some of these ideas may not be a feature addition but a change in the editor, to considerably reduce development time. Some could be request for a shortcut to time consuming workarounds. For example : You can also custom search for finding a function by its name, but "go to function" simply takes you to it, it makes sense and ease the development which otherwise would have been a bit frustrating.

    Having a wall is the only option here, it is a tally of all such links. It could be updated if more suggestions come or if older ones get build. Please make sure to post your ideas here if you like to see them in this list.

    Removed the ideas as per suggestion. But merging camera and scroll to plugins idea does not necessarily require merging them, one could be updated with other's features and the other can be depreciated.

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Shubi

Member since 9 Dec, 2016

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