aruche's Recent Forum Activity

  • If you really need the sum of the array values, here's an example:

    dl.dropbox.com/u/33370253/SumArray.capx

  • Hi,

    not sure if this is what you wanted, anyway here goes:

    dl.dropbox.com/u/33370253/Swipe.capx

  • Hi,

    I'm not exactly sure if this is what you wanted, but here goes:

    dl.dropbox.com/u/33370253/FrameInstanceDestroy_.capx

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  • Try removing "Solid" behaviour from "blocksolid" objects. The Bounce events you have should suffice.

  • Situation:

    • A Platform game
    • Wanted to add a "Knock back" effect when a bullet hits an enemy.
    • Enemies have the Platform behaviour
    • Tried to Set Vector X of enemy to a value to simulate a Knockback effect.
    • However I realised, Vector X seems to be capped by the "Max Speed" value of a Platform behaviour.
    • Am reluctant to simply set X position as it will bypass collision detection, i.e. able to push an enemy to the other side of a wall.

    Example project:

    dl.dropbox.com/u/33370253/UsagiNeko.capx

    Shouldn't "Max Speed" only cap the speed attainable via user/simulated control, or is there anything that I'm missing out?

    Side question:

    Will using physics behaviour mean more intensive processing that would potentially slow down the game in the long run (or is the platform behaviour using the same physics code)?

    Thanks for trying to help :)!

  • Hi everyone. I am new to Construct. I started off by trying out the engine with some pixel art style graphics. I realised that setting Pixel rounding to "off" seems to remove bluring (or anti-aliasing) of the sprites which is perfect for such a game.

    However, I realised that particles still appear blur-ish even with Pixel Rounding set to "off". I have checked out properties of the particles but nothing seem to be related. Does it mean that particles are not affected by Pixel Rounding or did I miss something? Is there anything that I can do to make the particles render without what seems to be anti-aliasing?

    <img src="http://img705.imageshack.us/img705/3324/particle.png" border="0" />

    The orange circle outlined in black (below a cloud) is a Sprite with the same image as the particles. It is given a Bullet behaviour so that it is also moving.

    Project file if it helps:

    dl.dropbox.com/u/33370253/Particles.capx

    Thanks and regards!

    Update: Resolved.

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aruche

Member since 7 Nov, 2012

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