Hi there,
When a physics object (let's call it A) is spawned on a position where there is an immovable physics object (B), A gets spawned at either the top, bottom or right of B. I think this is the physics system detecting there is a collision on two physics object hence it needs to move A to a position where it doesn't collide.
Now if I have B, C, D and E in the structure below, sometimes A gets spawned in the center and shakes weirdly - as though as the system isn't able to find the best point to reposition A.
B C
D E
This phasing is making the game appear to be buggy, anyone has any idea how to solve this please?
Cheers!